Fifth Edition

Dwarven Catapult

Dwarven Catapult {X}{R}

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
"Orc must die / Orc must die / Not an orc? / March on by."
—Dwarven marching song
2/1
Dwarven Warriors

Dwarven Warriors {2}{R}

Creature - Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Errantry

Errantry {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone knight may succeed where a hundred founder."
—Arna Kennerüd, skyknight
Eternal Warrior

Eternal Warrior {R}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Fire Drake

Fire Drake {1}{R}{R}

Creature - Drake
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Brimstone marks this drake's territory. Unfortunately for travelers, all of the Burning Isles smell likewise.
1/2
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Firebreathing

Firebreathing {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west A looming bastion fringed with fire."
—Alfred, Lord Tennyson, "In Memoriam"
Flame Spirit

Flame Spirit {4}{R}

Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
2/3
Flare

Flare {2}{R}

Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
The secret of destruction is simple: everything burns.
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Game of Chaos

Game of Chaos {R}{R}{R}

Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Game of Chaos

Game of Chaos {R}{R}{R}

Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Giant Strength

Giant Strength {R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant."
—William Shakespeare,
Measure for Measure
Goblin Digging Team

Goblin Digging Team {R}

Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!"
"Uh, yeah, boss, but how do we get out?"
1/1
Goblin Hero

Goblin Hero {2}{R}

Creature - Goblin
"When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!"
—Biggum Flodrot, goblin veteran
2/2
Goblin King

Goblin King {1}{R}{R}

Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .
2/2
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
"Goblins charge with a deafening war cry. The cry doesn't mean anything—it just drowns out the drums!"
—Reod Dai, mercenary
Goblin Warrens

Goblin Warrens {2}{R}

Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."
—Sarpadian Empires, vol. IV
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Hurloon Minotaur

Hurloon Minotaur {1}{R}{R}

Creature - Minotaur
The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
Imposing Visage

Imposing Visage {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace.
With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage