Fifth Dawn

Skullcage

Skullcage {4}

Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Only a focused mind can survive it.
Skyreach Manta

Skyreach Manta {5}

Artifact Creature - Fish
Sunburst
Flying
As the dawns break, the manta soars.
0/0
Solarion

Solarion {7}

Artifact Creature - Construct
Sunburst
{T}: Double the number of +1/+1 counters on Solarion.
0/0
Sparring Collar

Sparring Collar {2}

Artifact - Equipment
Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1}
Spinal Parasite

Spinal Parasite {5}

Artifact Creature - Insect
Sunburst
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
-1/-1
Staff of Domination

Staff of Domination {3}

Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Summoner's Egg

Summoner's Egg {4}

Artifact Creature - Egg
Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0/4
Summoning Station

Summoning Station {7}

Artifact
{T}: Create a 2/2 colorless Pincher creature token.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
Suncrusher

Suncrusher {9}

Artifact Creature - Construct
Sunburst
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
3/3
Suntouched Myr

Suntouched Myr {3}

Artifact Creature - Myr
Sunburst
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
0/0
Synod Centurion

Synod Centurion {4}

Artifact Creature - Construct
When you control no other artifacts, sacrifice Synod Centurion.
"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die."
—Pontifex, elder researcher
4/4
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
2/2
Vedalken Orrery

Vedalken Orrery {4}

Artifact
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
Vedalken Shackles

Vedalken Shackles {3}

Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.