Fifth Dawn

Fifth Dawn contains 165 cards.
It is part of Mirrodin block.
Released: 2004-06-04
Abuna's Chant

Abuna's Chant {3}{w}

Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2}
Armed Response

Armed Response {2}{w}

Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
Auriok Champion

Auriok Champion {w}{w}

Creature - Human Cleric
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light."
—Ushanti, leonin seer
1/1
Auriok Salvagers

Auriok Salvagers {3}{w}

Creature - Human Soldier
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
2/4
Auriok Windwalker

Auriok Windwalker {3}{w}

Creature - Human Wizard
Flying
{T}: Attach target Equipment you control to target creature you control.
Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.
2/3
Beacon of Immortality

Beacon of Immortality {5}{w}

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Bringer of the White Dawn

Bringer of the White Dawn {7}{w}{w}

Creature - Bringer
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
5/5
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{w}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
"Memnarch shall rage against us. We shall endure."
Leonin Squire

Leonin Squire {1}{w}

Creature - Cat Soldier
When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
"I may be kha, but without my soldiers, my people, I am nothing."
—Raksha Golden Cub
2/2
Loxodon Anchorite

Loxodon Anchorite {2}{w}{w}

Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.
2/3
Loxodon Stalwart

Loxodon Stalwart {3}{w}{w}

Creature - Elephant Soldier
Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.
3/3
Raksha Golden Cub

Raksha Golden Cub {5}{w}{w}

Legendary Creature - Cat Soldier
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
3/4
Retaliate

Retaliate {2}{w}{w}

Instant
Destroy all creatures that dealt damage to you this turn.
The Auriok learned perseverance from their forebears. They learned justice from the leonin.
Roar of Reclamation

Roar of Reclamation {5}{w}{w}

Sorcery
Each player returns all artifact cards from his or her graveyard to the battlefield.
"Yesterday's relics will determine the outcome of tomorrow's war."
—Ushanti, leonin seer
Skyhunter Prowler

Skyhunter Prowler {2}{w}

Creature - Cat Knight
Flying, vigilance
"If what I have seen comes to pass, we will need our guardians more than ever."
—Ushanti, leonin seer
1/3
Skyhunter Skirmisher

Skyhunter Skirmisher {1}{w}{w}

Creature - Cat Knight
Flying, double strike
"Like dawn's first light, blind the unprepared and banish the shadows."
—Skyhunter creed
1/1
Stand Firm

Stand Firm {w}

Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Stasis Cocoon

Stasis Cocoon {1}{w}

Enchantment - Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
Steelshaper's Gift

Steelshaper's Gift {w}

Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Some blades seek their own wielders.
Vanquish

Vanquish {2}{w}

Instant
Destroy target blocking creature.
"All beings have an inner light. Let me show you yours."
—Ushanti, leonin seer
Acquire

Acquire {3}{u}{u}

Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Sometimes "innovation" means "stealing another's secret before anyone else can."
Advanced Hoverguard

Advanced Hoverguard {3}{u}

Creature - Drone
Flying
{U}: Advanced Hoverguard gains shroud until end of turn.
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader
2/2
Artificer's Intuition

Artificer's Intuition {1}{u}

Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Beacon of Tomorrows

Beacon of Tomorrows {6}{u}{u}

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
To look into its light is to meet the gaze of history.
Blinkmoth Infusion

Blinkmoth Infusion {12}{u}{u}

Instant
Affinity for artifacts
Untap all artifacts.
Power begets power.