Fourth Edition

Fourth Edition contains 379 cards.
Released: 1995-04-01
Base set size: 378 cards.
Boosters:
  • Fourth Edition (4ED)
  • Fourth Edition Starter Deck (4ED-STARTER)
  • Alabaster Potion

    Alabaster Potion {X}{W}{W}

    Instant
    Choose one —
    • Target player gains X life.
    • Prevent the next X damage that would be dealt to any target this turn.
    "Healing is a matter of time, but it is sometimes also a matter of opportunity."
    —D'Avenant proverb
    Amrou Kithkin

    Amrou Kithkin {W}{W}

    Creature - Kithkin
    Amrou Kithkin can't be blocked by creatures with power 3 or greater.
    Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
    1/1
    Angry Mob

    Angry Mob {2}{W}{W}

    Creature - Human
    Trample
    As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
    2+*/2+*
    Animate Wall

    Animate Wall {W}

    Enchantment - Aura
    Enchant Wall
    Enchanted Wall can attack as though it didn't have defender.
    Armageddon

    Armageddon {3}{W}

    Sorcery
    Destroy all lands.
    Balance

    Balance {1}{W}

    Sorcery
    Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
    Benalish Hero

    Benalish Hero {W}

    Creature - Human Soldier
    Banding
    Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
    1/1
    Black Ward

    Black Ward {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from black. This effect doesn't remove Black Ward.
    Blessing

    Blessing {W}{W}

    Enchantment - Aura
    Enchant creature
    {W}: Enchanted creature gets +1/+1 until end of turn.
    Blue Ward

    Blue Ward {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
    Brainwash

    Brainwash {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack unless its controller pays {3}.
    "They're not your friends; they despise you. I'm the only one you can count on. Trust me."
    Castle

    Castle {3}{W}

    Enchantment
    Untapped creatures you control get +0/+2.
    Circle of Protection: Artifacts

    Circle of Protection: Artifacts {1}{W}

    Enchantment
    {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
    Related card: Golgothian Sylex
    Circle of Protection: Black

    Circle of Protection: Black {1}{W}

    Enchantment
    {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Blue

    Circle of Protection: Blue {1}{W}

    Enchantment
    {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Green

    Circle of Protection: Green {1}{W}

    Enchantment
    {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Red

    Circle of Protection: Red {1}{W}

    Enchantment
    {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: White

    Circle of Protection: White {1}{W}

    Enchantment
    {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
    Conversion

    Conversion {2}{W}{W}

    Enchantment
    At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
    All Mountains are Plains.
    Crusade

    Crusade {W}{W}

    Enchantment
    White creatures get +1/+1.
    Death Ward

    Death Ward {W}

    Instant
    Regenerate target creature.
    Disenchant

    Disenchant {1}{W}

    Instant
    Destroy target artifact or enchantment.
    Related card: Garth One-Eye
    Divine Transformation

    Divine Transformation {2}{W}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +3/+3.
    Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
    Elder Land Wurm

    Elder Land Wurm {4}{W}{W}{W}

    Creature - Dragon Wurm
    Defender, trample
    When Elder Land Wurm blocks, it loses defender.
    Sometimes it's best to let sleeping dragons lie.
    5/5
    Eye for an Eye

    Eye for an Eye {W}{W}

    Instant
    The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
    Related card: City in a Bottle