Fourth Edition

Fourth Edition contains 378 cards.
Released: 1995-04-01
Alabaster Potion

Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Amrou Kithkin

Amrou Kithkin {W}{W}

Creature - Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
1/1
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
2+*/2+*
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Benalish Hero

Benalish Hero {W}

Creature - Human Soldier
Banding
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.
1/1
Black Ward

Black Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Blessing

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Blue Ward

Blue Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Crusade

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Divine Transformation

Divine Transformation {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Elder Land Wurm

Elder Land Wurm {4}{W}{W}{W}

Creature - Dragon Wurm
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Sometimes it's best to let sleeping dragons lie.
5/5
Eye for an Eye

Eye for an Eye {W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.