Fourth Edition

Fourth Edition contains 378 cards.
Released: 1995-04-01
Abomination

Abomination {3}{b}{b}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Animate Dead

Animate Dead {1}{b}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Ashes to Ashes

Ashes to Ashes {1}{b}{b}

Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, Memoirs of a Soldier
Bad Moon

Bad Moon {1}{b}

Enchantment
Black creatures get +1/+1.
Black Knight

Black Knight {b}{b}

Creature - Human Knight
First strike
Protection from white
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
2/2
Blight

Blight {b}{b}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Bog Imp

Bog Imp {1}{b}

Creature - Imp
Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
1/1
Bog Wraith

Bog Wraith {3}{b}

Creature - Wraith
Swampwalk
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
3/3
Carrion Ants

Carrion Ants {2}{b}{b}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"War is no picnic," my father liked to say. But the Ants seemed to disagree.
0/1
Cosmic Horror

Cosmic Horror {3}{b}{b}{b}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies." —Alexander Pope, The Rape of the Lock
7/7
Cursed Land

Cursed Land {2}{b}{b}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Cyclopean Mummy

Cyclopean Mummy {1}{b}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Dark Ritual

Dark Ritual {b}

Instant
Add {B}{B}{B} to your mana pool.
Deathgrip

Deathgrip {b}{b}

Enchantment
{B}{B}: Counter target green spell.
Deathlace

Deathlace {b}

Instant
Target spell or permanent becomes black.
Drain Life

Drain Life {x}{1}{b}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Drudge Skeletons

Drudge Skeletons {1}{b}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
1/1
El-Hajjaj

El-Hajjaj {1}{b}{b}

Creature - Human Wizard
Whenever El-Hajjaj deals damage, you gain that much life.
1/1
Erg Raiders

Erg Raiders {1}{b}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Evil Presence

Evil Presence {b}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Fear

Fear {b}{b}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Frozen Shade

Frozen Shade {2}{b}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Gloom

Gloom {2}{b}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Greed

Greed {3}{b}

Enchantment
{B}, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed."
—Tao Tê Ching 46
Howl from Beyond

Howl from Beyond {x}{b}

Instant
Target creature gets +X/+0 until end of turn.