Revised Edition

Shatterstorm

Shatterstorm {2}{R}{R}

Sorcery
Destroy all artifacts. They can't be regenerated.
Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.
Related card: Golgothian Sylex
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Smoke

Smoke {R}{R}

Enchantment
Players can't untap more than one creature during their untap steps.
Stone Giant

Stone Giant {2}{R}{R}

Creature - Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
What goes up, must come down.
3/4
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
Tunnel

Tunnel {R}

Instant
Destroy target Wall. It can't be regenerated.
Uthden Troll

Uthden Troll {2}{R}

Creature - Troll
{R}: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da
hurt'll disappear."
—Traditional
2/2
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.
0/5
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Aspect of Wolf

Aspect of Wolf {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Crumble

Crumble {G}

Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.
Related card: Golgothian Sylex
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Related card: City in a Bottle
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
Force of Nature

Force of Nature {2}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Fungusaur

Fungusaur {3}{G}

Creature - Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
Gaea's Liege

Gaea's Liege {3}{G}{G}{G}

Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
*/*
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
2/4