Tenth Edition

Might Weaver

Might Weaver {1}{G}

Creature - Human Wizard
{2}: Target red or white creature gains trample until end of turn.
"Let my strength harden your resolve."
2/1
Mirri, Cat Warrior

Mirri, Cat Warrior {1}{G}{G}

Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance
2/3
Mirri, Cat Warrior

Mirri, Cat Warrior {1}{G}{G}

Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance
"Full of beauty and grace, with a predator's instincts. . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."
—Rofellos, Llanowar emissary
2/3
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
*/*
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."
*/*
Natural Spring

Natural Spring {3}{G}{G}

Sorcery
Target player gains 8 life.
"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
—Molimo, maro-sorcerer
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
Related cards: Wingbane Vantasaur You Line Up the Shot
Overgrowth

Overgrowth {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Overgrowth

Overgrowth {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
"Let the forest spread! From salt, stone, and fen, let the new trees rise."
—Molimo, maro-sorcerer
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Pincher Beetles

Pincher Beetles {2}{G}

Creature - Insect
Shroud
"No fair! Since when does a bug get ta munch on me?"
—Squee, goblin cabin hand
3/1
Pincher Beetles

Pincher Beetles {2}{G}

Creature - Insect
Shroud
"No fair! Since when does a bug get ta munch on me?"
—Squee, goblin cabin hand
3/1
Primal Rage

Primal Rage {1}{G}

Enchantment
Creatures you control have trample.
Primal Rage

Primal Rage {1}{G}

Enchantment
Creatures you control have trample.
Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.
Quirion Dryad

Quirion Dryad {1}{G}

Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Recollect

Recollect {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
—Savra
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."
—Freyalise
Rhox

Rhox {4}{G}{G}

Creature - Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox.
5/5
Rhox

Rhox {4}{G}{G}

Creature - Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox.
It's as solid as the club in its hand—and about as subtle.
5/5
Root Maze

Root Maze {G}

Enchantment
Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1