85 cards found
Cryptid Inspector

Cryptid Inspector {2}{G}

Creature - Elf Warrior
Vigilance
Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
"Please be dead, please be dead, please be dead."
2/3
  • Duskmourn: House of Horror
Enduring Vitality

Enduring Vitality {1}{G}{G}

Enchantment Creature - Elk Glimmer
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
3/3
Spineseeker Centipede

Spineseeker Centipede {2}{G}

Creature - Insect
When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
2/1
  • Duskmourn: House of Horror
Brambleguard Veteran

Brambleguard Veteran {1}{G}{G}

Creature - Raccoon Warrior
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn.
"Why should the birdfolk get the best view?"
3/4
  • Bloomburrow
Galewind Moose

Galewind Moose {4}{G}{G}

Creature - Elemental Elk
Flash
Vigilance, reach, trample
"Something has stirred the Calamity Beasts, and they are wreaking havoc. Anyone who wishes to help, come forth! Whether it's with your swords in the fight or your shovels in the field, join me!"
—Mabel, heir to Cragflame
6/6
  • Bloomburrow
Lumra, Bellow of the Woods

Lumra, Bellow of the Woods {4}{G}{G}

Legendary Creature - Elemental Bear
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
*/*
Treeguard Duo

Treeguard Duo {3}{G}

Creature - Frog Rabbit
When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
"You shall not pass me," croaked the frog. "Nor me," growled the rabbit.
3/4
  • Bloomburrow
Giant Beaver

Giant Beaver {3}{G}

Creature - Beaver Mount
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3
4/4
  • Outlaws of Thunder Junction
Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
Goldvein Hydra enters with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
  • Outlaws of Thunder Junction Promos 167p 167s
  • Outlaws of Thunder Junction 167 341
Voracious Varmint

Voracious Varmint {1}{G}

Creature - Varmint
Vigilance
{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
"A varmint's diet consists of anything it can fit into its mouth and a surprising number of things it can't."
—Doc Aurlock
2/2
  • Outlaws of Thunder Junction
Loxodon Eavesdropper

Loxodon Eavesdropper {3}{G}

Creature - Elephant Detective
When Loxodon Eavesdropper enters, investigate.
Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
He's all ears.
3/3
  • Murders at Karlov Manor
Sharp-Eyed Rookie

Sharp-Eyed Rookie {1}{G}

Creature - Human Detective
Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.
2/2
  • Murders at Karlov Manor Promos 176p 176s
  • Murders at Karlov Manor 176 353
River Herald Guide

River Herald Guide {2}{G}

Creature - Merfolk Scout
Vigilance
When River Herald Guide enters, it explores.
3/1
  • The Lost Caverns of Ixalan
Sentinel of the Nameless City

Sentinel of the Nameless City {2}{G}

Creature - Merfolk Warrior Scout
Vigilance
Whenever Sentinel of the Nameless City enters or attacks, create a Map token.
"Halt, traveler. Whatever you seek, you will not find it here."
3/4
  • The Lost Caverns of Ixalan Promos 211p 211s
  • The Lost Caverns of Ixalan 211 383
Fangorn, Tree Shepherd

Fangorn, Tree Shepherd {4}{G}{G}{G}

Legendary Creature - Treefolk
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
"I am an Ent. Fangorn is my name according to some, Treebeard others make it."
4/10
Mushroom Watchdogs

Mushroom Watchdogs {1}{G}

Creature - Dog
Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.
"They won't harm you—not unless I tell 'em to. Here, Grip! Fang! Heel!"
—Farmer Maggot
2/2
  • The Lord of the Rings: Tales of Middle-earth 180 631
Howling Galefang

Howling Galefang {2}{G}{G}

Creature - Beast
Vigilance
Howling Galefang has haste as long as you own a card in exile that has an Adventure.
"I have to hand it to you, Yorvo. Since your pet showed up, not a single smallfolk has even made it to the door of my vault."
—Beluna Grandsquall
4/4
  • Wilds of Eldraine
Awakened Skyclave
Invasion of Zendikar

Awakened Skyclave

Creature - Elemental
(Color indicator: Awakened Skyclave is green)
Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
{T}: Add one mana of any color.
Nahiri tried to bend Zendikar to Phyrexia's will. In response, the world rose against her.
4/4
Card has other part: Invasion of Zendikar
  • March of the Machine
Placid Rottentail

Placid Rottentail {G}

Creature - Fungus Rabbit
Vigilance
{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
It had always loved munching on daisies and crystalweed, but lately its favorite snacks were the strange, round roots popping up everywhere.
1/1
  • March of the Machine
Adaptive Sporesinger

Adaptive Sporesinger {2}{G}

Creature - Phyrexian Druid
Vigilance
When Adaptive Sporesinger enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate.
2/2
  • Phyrexia: All Will Be One
Titania, Gaea Incarnate
Titania, Voice of Gaea
Argoth, Sanctum of Nature

Titania, Gaea Incarnate

Legendary Creature - Elemental Avatar
(Color indicator: Titania, Gaea Incarnate is green)
Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
*/*
Card has other parts: Titania, Voice of Gaea Argoth, Sanctum of Nature
Elfhame Wurm

Elfhame Wurm {4}{G}

Creature - Wurm
Vigilance, trample
The wurms consume everything in their path, so the elves make sure that their path goes through as many Phyrexians as possible.
5/4
  • Dominaria United
Jewel Thief

Jewel Thief {2}{G}

Creature - Cat Rogue
Vigilance, trample
When Jewel Thief enters, create a Treasure token.
"They can afford the loss. They build it into their prices."
3/3
Topiary Stomper

Topiary Stomper {1}{G}{G}

Creature - Plant Dinosaur
Vigilance
When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
4/4
Seshiro's Living Legacy
Tales of Master Seshiro

Seshiro's Living Legacy

Enchantment Creature - Snake Warrior
(Color indicator: Seshiro's Living Legacy is green)
Vigilance, haste
"In times of strife, the foolish make a fist while the wise make a friend."
—First Address of Seshiro the Anointed as Broodmaster of the Orochi Colonies
5/5
Card has other part: Tales of Master Seshiro
  • Kamigawa: Neon Dynasty