624 cards found
Abyssal Horror

Abyssal Horror {4}{b}{b}

Creature - Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
2/2
Abyssal Nightstalker

Abyssal Nightstalker {3}{b}

Creature - Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
2/2
  • Portal Second Age
Aegis Angel

Aegis Angel {4}{w}{w}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Air Servant

Air Servant {4}{u}

Creature - Elemental
Flying
{2}{U}: Tap target creature with flying.
Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.
4/3
Alabaster Dragon

Alabaster Dragon {4}{w}{w}

Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Alabaster Potion

Alabaster Potion {x}{w}{w}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to target creature or player this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Alaborn Cavalier

Alaborn Cavalier {2}{w}{w}

Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
Alaborn Grenadier

Alaborn Grenadier {w}{w}

Creature - Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
  • Portal Second Age
Alaborn Musketeer

Alaborn Musketeer {1}{w}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper

Alaborn Trooper {2}{w}

Creature - Human Soldier
"I dedicate my body to my country
And my life to my King."
—Alaborn Soldier's Oath
2/3
Alaborn Veteran

Alaborn Veteran {2}{w}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
2/2
  • Portal Second Age
Alaborn Zealot

Alaborn Zealot {w}

Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
  • Portal Second Age
Alert Shu Infantry

Alert Shu Infantry {2}{w}

Creature - Human Soldier
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
2/2
  • Portal Three Kingdoms
Alluring Scent

Alluring Scent {1}{g}{g}

Sorcery
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
Ambition's Cost

Ambition's Cost {3}{b}

Sorcery
You draw three cards and you lose 3 life.
"When you give offense to heaven, to whom can you pray?"
—Cao Cao, quoting Confucius
Anaconda

Anaconda {3}{g}

Creature - Snake
Swampwalk
3/3
Ancestral Memories

Ancestral Memories {2}{u}{u}{u}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Ancient Craving

Ancient Craving {3}{b}

Sorcery
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Angel of Fury

Angel of Fury {4}{w}{w}

Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Light

Angel of Light {4}{w}

Creature - Angel
Flying, vigilance
3/3
Angel of Mercy

Angel of Mercy {4}{w}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
Angelic Blessing

Angelic Blessing {2}{w}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Angelic Wall

Angelic Wall {1}{w}

Creature - Wall
Defender
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
0/4
Apprentice Sorcerer

Apprentice Sorcerer {2}{u}

Creature - Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
1/1
  • Portal Second Age