1325 cards found
Abrupt Decay

Abrupt Decay {b}{g}

Instant
Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
Absorb Vis

Absorb Vis {6}{b}

Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B}
Abu Ja'far

Abu Ja'far {w}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abundant Growth

Abundant Growth {g}

Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
It rides to a chorus of whispers that are more felt than heard.
2/3
Academy Ruins

Academy Ruins

Legendary Land
{T}: Add {C} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Active Volcano

Active Volcano {r}

Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Adarkar Valkyrie

Adarkar Valkyrie {4}{w}{w}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Advent of the Wurm

Advent of the Wurm {1}{g}{g}{w}

Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aethermage's Touch

Aethermage's Touch {2}{w}{u}

Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Aethersnipe

Aethersnipe {5}{u}

Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Aethertow

Aethertow {3}{w/u}

Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire
Agent of Masks

Agent of Masks {3}{w}{b}

Creature - Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"Two-faced" is an understatement.
2/3
Agony Warp

Agony Warp {u}{b}

Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
Air Servant

Air Servant {4}{u}

Creature - Elemental
Flying
{2}{U}: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
—Jestus Dreya, Of Elements and Eternity
4/3
Akron Legionnaire

Akron Legionnaire {6}{w}{w}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Aladdin

Aladdin {2}{r}{r}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Algae Gharial

Algae Gharial {3}{g}

Creature - Crocodile
Shroud
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
1/1
All Is Dust

All Is Dust {7}

Tribal Sorcery - Eldrazi
Each player sacrifices all colored permanents he or she controls.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
All Suns' Dawn

All Suns' Dawn {4}{g}

Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
"When the fifth sun rose, Mirrodin saw its first true dawn."
—Inscribed on the skin of Thrun, the last troll
Alloy Myr

Alloy Myr {3}

Artifact Creature - Myr
{T}: Add one mana of any color to your mana pool.
With or without witnesses, the suns continued their prismatic dance.
2/2
Amrou Scout

Amrou Scout {1}{w}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1