1358 cards found
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her gargoyles still watch over our city and punish the guilty."
—Gulsen, abbey matron
3/4
Academy Elite

Academy Elite {3}{u}

Creature - Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0/0
Acid Rain

Acid Rain {3}{u}

Sorcery
Destroy all Forests.
Acidic Sliver

Acidic Sliver {b}{r}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
Active Volcano

Active Volcano {r}

Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Adarkar Sentinel

Adarkar Sentinel {5}

Artifact Creature - Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry
3/3
Addle

Addle {1}{b}

Sorcery
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
Adun Oakenshield

Adun Oakenshield {b}{r}{g}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle."
—The Anvilonian Grimoire
1/2
Aeolipile

Aeolipile {2}

Artifact
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
"Although fragile, the aeolipile could be quite destructive."
—Sarpadian Empires, vol. I
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird
Flying
Aesthir Glider can't block.
"Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!"
—Arna Kennerüd, skycaptain
2/1
Aether Mutation

Aether Mutation {3}{g}{u}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.
Aether Storm

Aether Storm {3}{u}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Afterlife

Afterlife {2}{w}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Aftershock

Aftershock {2}{r}{r}

Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
Akroma's Blessing

Akroma's Blessing {2}{w}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akron Legionnaire

Akron Legionnaire {6}{w}{w}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Al-abara's Carpet

Al-abara's Carpet {5}

Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.
Alabaster Potion

Alabaster Potion {x}{w}{w}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to target creature or player this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Alaborn Musketeer

Alaborn Musketeer {1}{w}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper

Alaborn Trooper {2}{w}

Creature - Human Soldier
"I dedicate my body to my country
And my life to my King."
—Alaborn Soldier's Oath
2/3
Aladdin

Aladdin {2}{r}{r}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Alchor's Tomb

Alchor's Tomb {4}

Artifact
{2}, {T}: Target permanent you control becomes the color of your choice.
Ali from Cairo

Ali from Cairo {2}{r}{r}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
All Hallow's Eve

All Hallow's Eve {2}{b}{b}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.