374 cards found
Aegis Angel

Aegis Angel {4}{w}{w}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Air Servant

Air Servant {4}{u}

Creature - Elemental
Flying
{2}{U}: Tap target creature with flying.
Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.
4/3
Akroma's Vengeance

Akroma's Vengeance {4}{w}{w}

Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Akroma, Angel of Fury

Akroma, Angel of Fury {5}{r}{r}{r}

Legendary Creature - Angel
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R}
6/6
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{w}{w}{w}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Akroma, Angel of Wrath Avatar

Akroma, Angel of Wrath Avatar

Vanguard
Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
"Chuck's Virtual Party" avatar (2003)
Hand size bonus: 1
Life bonus: 7
  • Vanguard
Alabaster Potion

Alabaster Potion {x}{w}{w}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to target creature or player this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Ancient Tomb

Ancient Tomb

Land
{T}: Add {C}{C} to your mana pool. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription
Angelic Blessing

Angelic Blessing {2}{w}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Arcanis, the Omnipotent Avatar

Arcanis, the Omnipotent Avatar

Vanguard
{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
10E Participation Avatar
Hand size bonus: 1
Life bonus: -3
  • Vanguard
Arcbound Overseer Avatar

Arcbound Overseer Avatar

Vanguard
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
DST Prize Avatar
Hand size bonus: 0
Life bonus: 3
  • Vanguard
Archangel of Strife

Archangel of Strife {5}{w}{w}

Creature - Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Armageddon

Armageddon {3}{w}

Sorcery
Destroy all lands.
A bloody dawn broke over a scabbed and tortured world.
Armored Pegasus

Armored Pegasus {1}{w}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Ashling the Pilgrim Avatar

Ashling the Pilgrim Avatar

Vanguard
{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.
LRW Participation Avatar
Hand size bonus: -1
Life bonus: 6
  • Vanguard
Ashling, the Extinguisher Avatar

Ashling, the Extinguisher Avatar

Vanguard
{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn.
EVE Prize Avatar
Hand size bonus: 1
Life bonus: -3
  • Vanguard
Ashnod

Ashnod

Vanguard
Whenever a creature deals damage to you, destroy it.
Ashnod served as Mishra's confidante while he led Fallaji weapons development before the Brothers' War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her "improvements" to them make her as feared by allies as by enemies.
Hand size bonus: 1
Life bonus: -8
  • Vanguard
Aurelia, the Warleader

Aurelia, the Warleader {2}{r}{r}{w}{w}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.
3/4
Avacyn, Angel of Hope

Avacyn, Angel of Hope {5}{w}{w}{w}

Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
8/8
Balance

Balance {1}{w}

Sorcery
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Baneslayer Angel

Baneslayer Angel {3}{w}{w}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Barrin

Barrin

Vanguard
Sacrifice a permanent: Return target creature to its owner's hand.
An old and powerful wizard living on the mysterious isle of Tolaria, Barrin is the teacher who trained the young Ertai. He is also Hanna's father, but for reasons known only to the two of them neither acknowledges the other—or their strained relationship.
Hand size bonus: 0
Life bonus: 6
  • Vanguard
Battering Ram

Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Berserk

Berserk {g}

Instant
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.