3188 cards found
A Display of My Dark Power

A Display of My Dark Power

Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"
  • Archenemy
A Reckoning Approaches

A Reckoning Approaches

Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
"The gates open to my new era."
  • Archenemy: Nicol Bolas
Abattoir Ghoul

Abattoir Ghoul {3}{b}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Abolish

Abolish {1}{w}{w}

Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Absorb Vis

Absorb Vis {6}{b}

Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B}
Abundance

Abundance {2}{g}{g}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abyssal Gatekeeper

Abyssal Gatekeeper {1}{b}

Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight
1/1
Abyssal Persecutor

Abyssal Persecutor {2}{b}{b}

Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
6/6
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Abzan Charm

Abzan Charm {w}{b}{g}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{w}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Academy Elite

Academy Elite {3}{u}

Creature - Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0/0
Academy at Tolaria West

Academy at Tolaria West

Plane - Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever you roll {CHAOS}, discard your hand.
Accumulated Knowledge

Accumulated Knowledge {1}{u}

Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"Learn not only from the failures of the past, but also from its triumphs."
—Isperia
Acidic Slime

Acidic Slime {3}{g}{g}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Acidic Sliver

Acidic Sliver {b}{r}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
2/2
Acorn Catapult

Acorn Catapult {4}

Artifact
{1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player creates a 1/1 green Squirrel creature token.
The Kalonian word for "ammunition" is the same as the word for "bait."
  • Magic: The Gathering-Commander
Act of Aggression

Act of Aggression {3}{r/p}{r/p}

Instant
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Act of Authority

Act of Authority {1}{w}{w}

Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
  • Commander 2013 Edition
Act of Treason

Act of Treason {2}{r}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
Adarkar Valkyrie

Adarkar Valkyrie {4}{w}{w}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Advance Scout

Advance Scout {1}{w}

Creature - Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
1/1
Aegis Angel

Aegis Angel {4}{w}{w}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Aeon Chronicler

Aeon Chronicler {3}{u}{u}

Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*/*
Aerial Responder

Aerial Responder {1}{w}{w}

Creature - Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3