2487 cards found
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Abbot of Keral Keep

Abbot of Keral Keep {1}{r}

Creature - Human Monk
Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
Abduction

Abduction {2}{u}{u}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abomination

Abomination {3}{b}{b}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Abundance

Abundance {2}{g}{g}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abyssal Horror

Abyssal Horror {4}{b}{b}

Creature - Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
Abyssal Hunter

Abyssal Hunter {3}{b}

Creature - Human Assassin
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Some smiles show cheer; some merely show teeth.
1/1
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Academy Raider

Academy Raider {2}{r}

Creature - Human Warrior
Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
  • Magic 2014 Core Set
Academy Researchers

Academy Researchers {1}{u}{u}

Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Accursed Spirit

Accursed Spirit {3}{b}

Creature - Spirit
Intimidate
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
3/2
Acidic Slime

Acidic Slime {3}{g}{g}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Acolyte of Xathrid

Acolyte of Xathrid {b}

Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
0/1
  • Magic 2010
Acolyte of the Inferno

Acolyte of the Inferno {2}{r}

Creature - Human Monk
Renown 1
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3/1
  • Magic Origins
Act of Treason

Act of Treason {2}{r}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Act on Impulse

Act on Impulse {2}{r}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
"You don't want to know what happens after I put on the goggles."
  • Magic 2015 Core Set
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
  • Magic 2012
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Advocate of the Beast

Advocate of the Beast {2}{g}

Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."
2/3
Related card: Marauding Maulhorn
  • Magic 2014 Core Set
Aegis Angel

Aegis Angel {4}{w}{w}

Creature - Angel
Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel.
5/5
Aerial Volley

Aerial Volley {g}

Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.
  • Magic Origins
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{u}

Creature - Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aether Adept

Aether Adept {1}{u}{u}

Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
Aether Flash

Aether Flash {2}{r}{r}

Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.