447 cards found
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Act of Treason

Act of Treason {2}{r}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
Advance Scout

Advance Scout {1}{w}

Creature - Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
1/1
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird
Flying
Aesthir Glider can't block.
"A fine example of the rewards of artifice: a thoroughly obedient steed with wings of Soldevi steel."
—Arcum Dagsson, Soldevi machinist
2/1
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, The Mirror of the Sea
4/4
Alabaster Potion

Alabaster Potion {x}{w}{w}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to target creature or player this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Angelic Page

Angelic Page {1}{w}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Arc Lightning

Arc Lightning {2}{r}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Arcum's Weathervane

Arcum's Weathervane {2}

Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Argothian Elder

Argothian Elder {3}{g}

Creature - Elf Druid
{T}: Untap two target lands.
Sharpen your ears
—Elvish expression meaning
"grow wiser"
2/2
Armageddon

Armageddon {3}{w}

Sorcery
Destroy all lands.
Armored Pegasus

Armored Pegasus {1}{w}

Creature - Pegasus
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahlil en-Dal, bounty hunter
1/2
Ascendant Evincar

Ascendant Evincar {4}{b}{b}

Legendary Creature - Vampire
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
Ashen Ghoul

Ashen Ghoul {3}{b}

Creature - Zombie
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3/1
Aurochs

Aurochs {3}{g}

Creature - Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One Auroch may feed a village, but a herd will flatten it.
2/3
Azure Drake

Azure Drake {3}{u}

Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Balduvian Bears

Balduvian Bears {1}{g}

Creature - Bear
"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times."
—Disa the Restless, journal entry
2/2
Balduvian Dead

Balduvian Dead {3}{b}

Creature - Zombie
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3
Balduvian Horde

Balduvian Horde {2}{r}{r}

Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
"Peace will come only when we have taken Varchild's head."
—Lovisa Coldeyes,
Balduvian Chieftain
5/5
Ball Lightning

Ball Lightning {r}{r}{r}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
Banefire

Banefire {x}{r}

Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Barbed Sextant

Barbed Sextant {1}

Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Battering Ram

Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Benalish Knight

Benalish Knight {2}{w}

Creature - Human Knight
Flash
First strike
"We called them 'armored lightning."'
—Gerrard of the Weatherlight
2/2
Binding Grasp

Binding Grasp {3}{u}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
"What I want, I take."
—Gustha Ebbasdotter,
Kjeldoran Royal Mage