33835 cards found
You Cannot Hide from Me

You Cannot Hide from Me

Ongoing Scheme
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
  • Duskmourn: House of Horror Commander
Narfi, Betrayer King

Narfi, Betrayer King {3}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return this card from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King (Alchemy)
Treetop Defense

Treetop Defense {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
  • Portal
Plated Slagwurm

Plated Slagwurm {4}{G}{G}{G}

Creature - Wurm
Hexproof
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
8/8
Dreadwing

Dreadwing {B}

Creature - Zombie
{1}{U}{R}: This creature gets +3/+0 and gains flying until end of turn.
Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground.
1/1
  • Conflux
Destructive Digger

Destructive Digger {2}{R}

Creature - Goblin
{3}, {T}, Sacrifice an artifact or land: Draw a card.
"I love digging. It gives me lots of time to think about how much I love digging."
3/2
Blue Dragon

Blue Dragon {5}{U}{U}

Creature - Dragon
Flying
Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
5/5
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
"Tread carefully. You remember what happened in the last quiet, peaceful clearing."
—Halana, to Alena
Font of Agonies

Font of Agonies {B}

Enchantment
Whenever you pay life, put that many blood counters on this enchantment.
{1}{B}, Remove four blood counters from this enchantment: Destroy target creature.
"No worthwhile reward is easily gained."
—Nicol Bolas
Sevinne, the Chronoclasm

Sevinne, the Chronoclasm {2}{U}{R}{W}

Legendary Creature - Human Wizard
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
"The best moments are worth reliving."
2/2
Keen-Eyed Archers

Keen-Eyed Archers {2}{W}

Creature - Elf Archer
Reach
"If it has wings, shoot it. If it doesn't, shoot it anyway."
2/2
  • Portal
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Jhoira of the Ghitu

Jhoira of the Ghitu {1}{U}{R}

Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.
2/2
Sapseep Forest

Sapseep Forest

Land - Forest
({T}: Add {G}.)
This land enters tapped.
{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Survey Mechan

Survey Mechan {4}

Artifact Creature - Robot
Flying
Hexproof
{10}, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs {X} less to activate, where X is the number of differently named lands you control.
1/3
  • Edge of Eternities
Allosaurus Shepherd

Allosaurus Shepherd {G}

Creature - Elf Shaman
This spell can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
Sunscape Familiar

Sunscape Familiar {1}{W}

Creature - Wall
Defender
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
0/3
Hotel of Fears

Hotel of Fears

Plane - Spacecraft
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature.
  • Doctor Who
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Hollowhead Sliver

Hollowhead Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind."
—Rukarumel, field journal
2/2
Related card: Sliver Weftwinder
Disappear

Disappear {2}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Return enchanted creature and this Aura to their owners' hands.
If at first you don't succeed, run away and hide.
  • Urza's Destiny
Candlestick

Candlestick {U}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."
{2}, Sacrifice this Equipment: Draw a card.
Equip {2}
Enduring Angel
Angelic Enforcer

Enduring Angel {2}{W}{W}{W}

Creature - Angel
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.
3/3
Card has other part: Angelic Enforcer
Related card: Celestial Vault
Shatterskull Charger

Shatterskull Charger {1}{R}{R}

Creature - Giant Warrior
Kicker {2}
Trample, haste
If this creature was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
4/3
Dying Wish

Dying Wish {1}{B}

Enchantment - Aura
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
"I wish I could rewrite my every deed and kill you with my first breath instead of my last."
  • Gatecrash