33840 cards found
Shao Jun

Shao Jun {1}{U}{R}

Legendary Creature - Human Assassin
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
3/3
Rhox

Rhox {4}{G}{G}

Creature - Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate this creature.
5/5
Monk Class

Monk Class {W}{U}

Enchantment - Class
The second spell you cast each turn costs {1} less to cast.
{W}{U}: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
{1}{W}{U}: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
  • Adventures in the Forgotten Realms Promos 228a 228p 228s
  • Adventures in the Forgotten Realms
Marang River Prowler

Marang River Prowler {2}{U}

Creature - Human Rogue
This creature can't block and can't be blocked.
You may cast this card from your graveyard as long as you control a black or green permanent.
The currents of the Marang wash away both tracks and blood.
2/1
Riddleform

Riddleform {1}{U}

Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1.
Telim'Tor

Telim'Tor {4}{R}

Legendary Creature - Human Knight
Flanking
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
"The curious merely amass knowledge. The ambitious use it."
—Telim'Tor
2/2
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Storm Herald

Storm Herald {2}{R}

Creature - Human Shaman
Haste
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
3/2
Fungusaur

Fungusaur {3}{G}

Creature - Fungus Dinosaur
Whenever this creature is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Jace, Architect of Thought

Jace, Architect of Thought {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[–2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[–8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Loyalty:
4
Ursapine

Ursapine {3}{G}{G}

Creature - Beast
{G}: Target creature gets +1/+1 until end of turn.
A friendly ursapine means a constant supply of sharp spears. An unfriendly one means a constant supply of small holes.
3/3
Index

Index {U}

Sorcery
Look at the top five cards of your library, then put them back in any order.
"What good is having all the right answers if you have them at all the wrong times?"
Wake of Destruction

Wake of Destruction {3}{R}{R}{R}

Sorcery
Destroy target land and all other lands with the same name as that land.
Land charred black, rivers boiled,
Crops and wells alike despoiled, Mountains leveled, forests felled—
Footprints of the beasts of Keld.
Skyline Predator

Skyline Predator {4}{U}{U}

Creature - Drake
Flash
Flying
"It will dodge your first arrow and flatten you before there's a second."
—Alcarus, Selesnya archer
3/4
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Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
2/1
Choco-Comet

Choco-Comet {X}{R}{R}

Sorcery
Choco-Comet deals X damage to any target.
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
The other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best be hiding."
  • Final Fantasy
Hama, the Bloodbender

Hama, the Bloodbender {2}{U/B}{U/B}{U/B}

Legendary Creature - Human Warlock
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value.
3/3
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Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
9/7
Saproling Cluster

Saproling Cluster {1}{G}

Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Winged Boots

Winged Boots {1}{U}

Artifact - Equipment
Equipped creature has flying and ward {4}.
Equip {1}
Get carried away.
Lord Magnus

Lord Magnus {3}{G}{W}{W}

Legendary Creature - Human Druid
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4/3
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Rafter Demon

Rafter Demon {2}{B}{R}

Creature - Demon
Spectacle {3}{B}{R}
When this creature enters, if its spectacle cost was paid, each opponent discards a card.
4/2
Related card: Dazzling Flameweaver
  • Ravnica Allegiance
Academy Rector

Academy Rector {3}{W}

Creature - Human Cleric
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1/2
Sanguinary Mage

Sanguinary Mage {1}{R}

Creature - Vampire Wizard
Prowess
New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces.
1/3
  • Shadows over Innistrad
Seize Opportunity

Seize Opportunity {2}{R}

Instant
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
In this year's Lightning Proving, Paala reclaimed her confidence and her place in the Mardu.
  • Tarkir: Dragonstorm