18992 cards found
Brimstone Dragon

Brimstone Dragon {6}{R}{R}

Creature - Dragon
Flying, haste

Legerdemain {2}{U}{U}

Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.
Flow of Ideas

Flow of Ideas {5}{U}

Draw a card for each Island you control.
"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."
—The Book of Other Folk
Lightmine Field

Lightmine Field {2}{W}{W}

Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
If you want to kill a lot of goblins, just make sure your defenses look like fun.
  • Rise of the Eldrazi
Norn's Dominion

Norn's Dominion

Plane - New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever you roll {CHAOS}, you may put a fate counter on target permanent.
Wall of Mulch

Wall of Mulch {1}{G}

Creature - Wall
{G}, Sacrifice a Wall: Draw a card.
Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
Dawning Purist

Dawning Purist {2}{W}

Creature - Human Cleric
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W}
  • Onslaught
Painful Quandary

Painful Quandary {3}{B}{B}

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
"For each word spoken, one forgotten. For each thought, a memory rotten."
—Moriok incantation
  • Scars of Mirrodin
Auriok Siege Sled

Auriok Siege Sled {6}

Artifact Creature - Juggernaut
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Everything in its path is either pushed aside or ground under.
  • Darksteel
Munda's Vanguard

Munda's Vanguard {4}{W}

Creature - Kor Knight Ally
Cohort{T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
"Do not let yourselves fall now. Zendikar is depending on us—on you!"
Call of the Nightwing

Call of the Nightwing {2}{U}{B}

Create a 1/1 blue and black Horror creature token with flying.
  • Gatecrash
Aether Shockwave

Aether Shockwave {3}{W}

Choose one —
• Tap all Spirits.
• Tap all non-Spirit creatures.
"The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa."
—Observations of the Kami War
  • Saviors of Kamigawa
Shrine of Loyal Legions

Shrine of Loyal Legions {2}

At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.
{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
Edge of the Divinity

Edge of the Divinity {W/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
The divinity's patronage confers both wicked grace and graceful wickedness.
  • Eventide
Gisa's Bidding

Gisa's Bidding {2}{B}{B}

Create two 2/2 black Zombie creature tokens.
Madness {2}{B}
"Soft dirt makes for light work."
  • Shadows over Innistrad

Malignus {3}{R}{R}

Creature - Elemental Spirit
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained.
  • Avacyn Restored
Death's Approach

Death's Approach {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
—Strava, Dimir mage
  • Gatecrash
Mystic Zealot

Mystic Zealot {3}{W}

Creature - Human Nomad Mystic
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
Shrine of Piercing Vision

Shrine of Piercing Vision {2}

At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
  • New Phyrexia
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Matsu-Tribe Decoy

Matsu-Tribe Decoy {2}{G}

Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
  • Champions of Kamigawa
Angelic Renewal

Angelic Renewal {1}{W}

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
  • Weatherlight
Cephalid Snitch

Cephalid Snitch {1}{U}

Creature - Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.
  • Torment
Blood Ogre

Blood Ogre {2}{R}

Creature - Ogre Warrior
Bloodthirst 1
First strike
Glacial Fortress

Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.