33837 cards found
Shadow Stinger

Shadow Stinger {2}{B}

Creature - Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn.
Whenever this creature deals combat damage to a player, that player mills three cards.
1/4
  • Zendikar Rising
Spawning Grounds

Spawning Grounds {6}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
It's the only water source in miles of desert, but the local tribes avoid it at all costs.
Earthbender Ascension

Earthbender Ascension {2}{G}

Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
  • Avatar: The Last Airbender 175 307
Transmogrifying Wand

Transmogrifying Wand {3}

Artifact
This artifact enters with three charge counters on it.
{1}, {T}, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Wasteland Strangler

Wasteland Strangler {2}{B}

Creature - Eldrazi Processor
Devoid
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Phyrexian Infiltrator

Phyrexian Infiltrator {2}{B}

Creature - Phyrexian Minion
{2}{U}{U}: Exchange control of this creature and target creature.
"It is Yawgmoth's will incarnate: an efficient machine that replaces inefficient flesh."
—Tsabo Tavoc
2/2
Amnesia

Amnesia {3}{U}{U}{U}

Sorcery
Target player reveals their hand and discards all nonland cards.
"When one has witnessed the unspeakable, 'tis sometimes better to forget."
—Vervamon the Elder
Hindering Light

Hindering Light {W}{U}

Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.
Sheriff of Safe Passage

Sheriff of Safe Passage {2}{W}

Creature - Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W}
0/0
  • Outlaws of Thunder Junction
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Spiteful Bully

Spiteful Bully {1}{B}

Creature - Phyrexian Zombie Mercenary
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
Like most creatures bent on total destruction, they rarely bother to double-check their targets.
3/3
  • Nemesis
Cathar Commando

Cathar Commando {1}{W}

Creature - Human Soldier
Flash
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
3/1
The Elderspell

The Elderspell {B}{B}

Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The path to power is often paved with atrocities.
  • War of the Spark
  • War of the Spark Promos 89p 89s
Spineseeker Centipede

Spineseeker Centipede {2}{G}

Creature - Insect
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
2/1
  • Duskmourn: House of Horror
Temur War Shaman

Temur War Shaman {4}{G}{G}

Creature - Human Shaman
When this creature enters, manifest the top card of your library.
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4/5
Kor Castigator

Kor Castigator {1}{W}

Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
  • Battle for Zendikar
Paupers' Cage

Paupers' Cage {3}

Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this artifact deals 2 damage to that player.
A cage may keep you in, but it does not keep the stones out.
  • Mirage
Urborg Drake

Urborg Drake {1}{U}{B}

Creature - Drake
Flying
This creature attacks each combat if able.
Relentless as the sea, remorseless as death.
2/3
Niv-Mizzet, Parun

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature - Dragon Wizard
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
5/5
Specimen Collector

Specimen Collector {4}{U}

Creature - Vedalken Wizard
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When this creature dies, create a token that's a copy of target token you control.
2/1
Escarpment Fortress

Escarpment Fortress {4}{W}

Creature - Wall
Defender
Reach
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
3/5
  • Assassin's Creed
Rathi Intimidator

Rathi Intimidator {1}{B}{B}

Creature - Phyrexian Horror Mercenary
Fear
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1
  • Nemesis
Otaria

Otaria

Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost.
Whenever chaos ensues, take an extra turn after this one.
Rowan, Fearless Sparkmage

Rowan, Fearless Sparkmage {3}{R}{R}

Legendary Planeswalker - Rowan
[+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn.
[–2]: Rowan deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
[–9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Loyalty:
5
Related card: Rowan's Stalwarts
  • Throne of Eldraine