Menace, reach, trample Ward {2} {1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
{3}{U}, {T}: Counter target spell unless its controller pays {2}. Channel — {3}{U}, Discard this card: Counter target spell unless its controller pays {4}.
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
"We got more than most people do. We got the chance to say goodbye."
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
What emerged from Turntimber was even more twisted than the forest itself.
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.