33837 cards found
Third Path Savant

Third Path Savant {2}{U}

Creature - Human Wizard
{7}: Draw two cards.
As Mishra's army bore down on Terisia City, Corlo felt his focus, his patience, and his willpower twine together. With a deep breath, he plucked answers from the air.
2/3
  • The Brothers' War
Orzhov Keyrune

Orzhov Keyrune {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
You only need to wield it once to appreciate the power of control.
  • Gatecrash
Lightning Stormkin

Lightning Stormkin {U}{R}

Creature - Elemental Wizard
Flying
Haste
"I strike in the same place as many times as necessary."
2/2
  • Core Set 2020
Ichorspit Basilisk

Ichorspit Basilisk {2}{G}

Creature - Phyrexian Basilisk
Deathtouch
Toxic 1
Warm forges and tasty goblins lured it from the Hunter Maze to the Quiet Furnace.
1/3
  • Phyrexia: All Will Be One
Ashiok, Nightmare Weaver

Ashiok, Nightmare Weaver {1}{U}{B}

Legendary Planeswalker - Ashiok
[+2]: Exile the top three cards of target opponent's library.
[–X]: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
[–10]: Exile all cards from all opponents' hands and graveyards.
Loyalty:
3
Triumph of the Hordes

Triumph of the Hordes {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
Molten Echoes

Molten Echoes {2}{R}{R}

Enchantment
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
No One Will Hear Your Cries

No One Will Hear Your Cries

Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
"Your companions were lucky to have died first."
  • Archenemy: Nicol Bolas Schemes
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Bright flames quell the darkest nightmares.
Lunatic Pandora

Lunatic Pandora {1}

Legendary Artifact
{2}, {T}: Surveil 1.
{6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
"Inside the Lunatic Pandora is this thing called a Crystal Pillar. It calls monsters from the Moon."
—Zell Dincht
  • Final Fantasy
Dreamtail Heron

Dreamtail Heron {4}{U}

Creature - Elemental Bird
Mutate {3}{U}
Flying
Whenever this creature mutates, draw a card.
3/4
Homestead Courage

Homestead Courage {W}

Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback {W}
"C'mon, fiend. I'll carve you up like a Harvesttide ham."
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.
Vulshok Replica

Vulshok Replica {3}

Artifact Creature - Berserker
{1}{R}, Sacrifice this creature: It deals 3 damage to target player or planeswalker.
All the fury of the Vulshok with only a trace of their recklessness.
3/1
  • Scars of Mirrodin
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2
Aang's Journey

Aang's Journey {2}

Sorcery - Lesson
Kicker {2}
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
  • Avatar: The Last Airbender
Riot Control

Riot Control {2}{W}

Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
Aladdin

Aladdin {2}{R}{R}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control this creature.
1/1
Related card: City in a Bottle
Puppeteer

Puppeteer {2}{U}

Creature - Human Wizard
{U}, {T}: You may tap or untap target creature.
"That's the funny thing about free will. You don't feel any different without it."
—Ambassador Laquatus
1/2
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
1/4
Resplendent Mentor

Resplendent Mentor {4}{W}

Creature - Kithkin Cleric
White creatures you control have "{T}: You gain 1 life."
Thoughtweft gives new meaning to the phrase "common knowledge."
2/2
  • Shadowmoor
Cid, Freeflier Pilot

Cid, Freeflier Pilot {1}{W}

Legendary Creature - Human Warrior Pilot
Equipment and Vehicle spells you cast cost {1} less to cast.
Jump — During your turn, Cid has flying.
{2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
"I'm Cid—that's who the hell I am! Now just let me handle it!"
2/2
  • Final Fantasy Commander 13 131
Radiant Flames

Radiant Flames {2}{R}

Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3