33836 cards found
Replicate

Replicate {1}{G}{U}

Sorcery
Create a token that's a copy of target creature you control.
Card has other part: Repudiate
Related card: Replicating Ring
Gravepurge

Gravepurge {2}{B}

Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
"Lord Silumgar has given you a second chance to please him."
—Siara, the Dragon's Mouth
Lightning-Core Excavator

Lightning-Core Excavator {1}

Artifact Creature - Golem
{5}, {T}, Sacrifice this creature: It deals 3 damage to any target.
"That's the third time this month it's exploded on site. Maybe we should switch to something a little less defective."
—Kerrin, archaeologist
0/3
  • Jumpstart
Urza's Contact Lenses

Urza's Contact Lenses {0}

Artifact
This artifact enters tapped.
This artifact doesn't untap during your untap step.
As long as this artifact is untapped, all players play with their hands revealed.
Clap your hands twice: You may tap or untap this artifact.
  • Unglued
Éowyn, Lady of Rohan

Éowyn, Lady of Rohan {2}{W}

Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
2/4
  • The Lord of the Rings: Tales of Middle-earth 10 461
Growth Cycle

Growth Cycle {1}{G}

Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
"Shed your faded husk! Emerge sleeker and stronger!"
—Tyris, fauna shaman
  • Core Set 2020
Sorcerer's Strongbox

Sorcerer's Strongbox {4}

Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice this artifact and draw three cards.
Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
When The Keeper of Favorite Cards enters the battlefield or attacks, name a nonland card and write it on your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast a favorite noncreature spell, create a 1/1 white Soldier creature token.
CARD.
2/3
  • Unknown Event
Ceaseless Searblades

Ceaseless Searblades {3}{R}

Creature - Elemental Warrior
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
2/4
  • Lorwyn
Supernatural Stamina

Supernatural Stamina {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Purge the Profane

Purge the Profane {2}{W}{B}

Sorcery
Target opponent discards two cards and you gain 2 life.
The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.
  • Gatecrash
Eliminate the Impossible

Eliminate the Impossible {1}{U}

Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected.
"Half the city had motive. Time to narrow down who also had the means and opportunity."
  • Murders at Karlov Manor
Profane Prayers

Profane Prayers {2}{B}{B}

Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
"We have ways to make you talk, but you have nothing interesting to say."
  • Onslaught
Dross Scorpion

Dross Scorpion {4}

Artifact Creature - Scorpion
Whenever this creature or another artifact creature dies, you may untap target artifact.
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
3/1
  • Mirrodin
Flames of the Raze-Boar

Flames of the Raze-Boar {5}{R}

Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Ornery Kudu

Ornery Kudu {2}{G}

Creature - Antelope
When this creature enters, put a -1/-1 counter on target creature you control.
Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.
3/4
Stillness in Motion

Stillness in Motion {1}{U}

Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
"The Meditation Realm is a willful puzzle. Seek, and it will impede. Wait, and it will permit passage."
  • Tarkir: Dragonstorm 59 334
  • Tarkir: Dragonstorm Promos 59p 59s
Serenity

Serenity {1}{W}

Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Windy City Elemental

Windy City Elemental {3}{W}{W}

Creature - Elemental
Flying
Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.)
Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
4/4
  • Unknown Event
Cephalid Sage

Cephalid Sage {3}{U}

Creature - Octopus
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3
The Powerful Dragon

The Powerful Dragon {3}{R}{R}

Legendary Creature - Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
3/5
  • Unknown Event
Pact of Negation

Pact of Negation {0}

Instant
(Color indicator: Pact of Negation is blue)
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: This creature gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1