33835 cards found
Barbarian Riftcutter

Barbarian Riftcutter {4}{R}

Creature - Human Barbarian
{R}, Sacrifice this creature: Destroy target land.
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
—Heruj, Selesnya initiate
3/3
  • Ravnica: City of Guilds
Pygmy Troll

Pygmy Troll {1}{G}

Creature - Troll
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
{G}: Regenerate this creature.
"Who you callin' 'shorty'?"
1/1
  • Exodus
Ancient Spider

Ancient Spider {2}{G}{W}

Creature - Spider
First strike; reach
It outlived both king and castle.
2/5
Gau, Feral Youth

Gau, Feral Youth {1}{R}

Legendary Creature - Human Berserker
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"
2/2
  • Final Fantasy Commander 55 152
Axavar, Fate Thief

Axavar, Fate Thief {2}{B}{R}

Legendary Creature - Drix Pirate
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, discard a card, then heist target opponent's library.
Warp {B/R}
4/3
  • Alchemy: Edge of Eternities
Frogmite

Frogmite {4}

Artifact Creature - Frog
Affinity for artifacts
At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
2/2
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Agent of Treachery

Agent of Treachery {5}{U}{U}

Creature - Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
"The more secrets you have, the more easily you become my pawn."
2/3
Winds of Qal Sisma

Winds of Qal Sisma {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
  • Fate Reforged
Cogwork Wrestler

Cogwork Wrestler {U}

Artifact Creature - Gnome
Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.
1/2
  • The Lost Caverns of Ixalan
Deranged Whelp

Deranged Whelp {1}{R}

Creature - Wolf
Menace
"When you confront a wolf scorned by its pack, extra caution is the order of the day."
—Raf Gyel of the Quiver of Kessig
2/1
Sassy Gremlin Blood

Sassy Gremlin Blood

Stickers
{TK}{TK} — Whenever this creature attacks, create a Treasure token.
{TK}{TK}{TK}{TK}{TK}{3}: Target creature gains flying until end of turn.
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK}{TK}{TK} — 10/10
  • Unfinity Sticker Sheets
Nature Demands an Offering

Nature Demands an Offering

Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
  • Archenemy Schemes
Well Rested

Well Rested {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
When you're a deep sleeper, any bed will do.
  • Fallout 88 616
Proper Burial

Proper Burial {3}{W}

Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
  • Dissension
Treeshaker Chimera

Treeshaker Chimera {5}{G}{G}

Creature - Chimera
All creatures able to block this creature do so.
When this creature dies, draw three cards.
The wisdom of the past is written on the bones of ancients.
8/5
Bloodcrazed Socialite

Bloodcrazed Socialite {3}{B}

Creature - Vampire
Menace
When this creature enters, create a Blood token.
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3/3
Kazuul's Toll Collector

Kazuul's Toll Collector {2}{R}

Creature - Ogre Warrior
{0}: Attach target Equipment you control to this creature. Activate only as a sorcery.
Travelers are advised to bring extra swords, preferably shiny ones.
3/2
Seshiro's Living Legacy
Tales of Master Seshiro

Seshiro's Living Legacy

Enchantment Creature - Snake Warrior
(Color indicator: Seshiro's Living Legacy is green)
Vigilance, haste
"In times of strife, the foolish make a fist while the wise make a friend."
—First Address of Seshiro the Anointed as Broodmaster of the Orochi Colonies
5/5
Card has other part: Tales of Master Seshiro
  • Kamigawa: Neon Dynasty
Repository Skaab

Repository Skaab {3}{U}

Creature - Zombie
Exploit
When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Created to capture the spark of genius for later use.
3/3
Miner's Guidewing

Miner's Guidewing {W}

Creature - Bird
Flying, vigilance
When this creature dies, target creature you control explores.
1/1
  • The Lost Caverns of Ixalan
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Goldmeadow Dodger

Goldmeadow Dodger {W}

Creature - Kithkin Rogue
This creature can't be blocked by creatures with power 4 or greater.
"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"
1/1
  • Lorwyn
Oltec Archaeologists

Oltec Archaeologists {4}{W}

Creature - Human Artificer Scout
When this creature enters, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3.
4/4
  • The Lost Caverns of Ixalan
Witness of the Ages

Witness of the Ages {6}

Artifact Creature - Golem
Morph {5}
It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.
4/4
  • Khans of Tarkir