At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. {1}: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities. The Misty Stepper can't be blocked. Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Still Point in Time — All spells have split second. Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
When this creature enters, create a Blood token. {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours." —Lodusz, captain of the watch