33842 cards found
Lair of the Hydra

Lair of the Hydra

Land
If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Peerless Ropemaster

Peerless Ropemaster {4}{U}

Creature - Human Rogue
When this creature enters, return up to one target tapped creature to its owner's hand.
"Murder someone and you'll have a gaggle of folks lining up for revenge. Humiliate them, and they won't dare bother you again."
4/4
  • Outlaws of Thunder Junction
Withering Boon

Withering Boon {1}{B}

Instant
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
"Life for life: this is the immutable law."
—Panya, Granger Guildmage
  • Mirage
The Lost and the Damned

The Lost and the Damned {1}{U}{R}

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
  • Warhammer 40,000 Commander 129 129★
Mijae Djinn

Mijae Djinn {R}{R}{R}

Creature - Djinn
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
6/3
Related card: City in a Bottle
Koth of the Hammer

Koth of the Hammer {2}{R}{R}

Legendary Planeswalker - Koth
[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
[–2]: Add {R} for each Mountain you control.
[–5]: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
Loyalty:
3
Mounted Dreadknight

Mounted Dreadknight {4}{R}

Creature - Vampire Knight
Trample
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force.
5/4
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Hardened Escort

Hardened Escort {2}{W}

Creature - Human Soldier
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.
"It's not magic. I read the writing on the House's walls. I listen to its sighs. I smell the changes in its air. It tells me where danger lies."
2/4
  • Duskmourn: House of Horror
Man-o'-War

Man-o'-War {2}{U}

Creature - Jellyfish
When this creature enters, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
Empty the Laboratory

Empty the Laboratory {X}{U}{U}

Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Flamebreak

Flamebreak {R}{R}{R}

Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
"Now I'm thirsty."
—Korva, Vulshok battlemaster
  • Darksteel
Garrison Sergeant

Garrison Sergeant {3}{R}{W}

Creature - Lizard Soldier
This creature has double strike as long as you control a Gate.
In the Legion, no flagpole is merely decorative, and every ceremonial sword bears an edge.
3/3
  • Guilds of Ravnica
Serene Heart

Serene Heart {1}{G}

Instant
Destroy all Auras.
"If magic is your crutch, cast it aside and learn to walk without it."
—Teferi
  • Mirage
Magic Missile

Magic Missile {1}{R}{R}

Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
Grixis

Grixis

Plane - Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost.
Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.
Havenwood Battleground

Havenwood Battleground

Land
This land enters tapped.
{T}: Add {G}.
{T}, Sacrifice this land: Add {G}{G}.
Alora, Cheerful Scout

Alora, Cheerful Scout {3}{G}{U}

Legendary Creature - Halfling Rogue Scout
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Mastermind Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Bloodbond March

Bloodbond March {2}{B}{G}

Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
The Golgari support a vast army because death never ends its soldiers' service.
  • Ravnica: City of Guilds
Lae'zel, Githyanki Warrior

Lae'zel, Githyanki Warrior {3}{W}

Legendary Creature - Gith Warrior
Double strike
Specialize {1}
When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."
2/4
Related cards: Lae'zel, Blessed Warrior Lae'zel, Callous Warrior Lae'zel, Illithid Thrall Lae'zel, Primal Warrior Lae'zel, Wrathful Warrior
  • Alchemy Horizons: Baldur's Gate
Nahiri's Resolve

Nahiri's Resolve {3}{R}{W}

Enchantment
Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
"Zendikar is my home!"
Pegasus Courser

Pegasus Courser {2}{W}

Creature - Pegasus
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
Disciple of Caelus Nin

Disciple of Caelus Nin {4}{W}

Creature - Human Wizard
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out.
Permanents can't phase in.
3/4
Cloudspire Coordinator

Cloudspire Coordinator {R}{W}

Creature - Human Pilot
When this creature enters, scry 2.
{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
3/1
  • Aetherdrift