33840 cards found
Karametra's Blessing

Karametra's Blessing {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn.
Gutter Skulk

Gutter Skulk {1}{B}

Creature - Zombie Rat
Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.
2/2
  • Gatecrash
Double Vision

Double Vision {3}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
"Your eyes aren't playing tricks on you. I am."
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
Makindi Shieldmate

Makindi Shieldmate {2}{W}

Creature - Kor Soldier Ally
Defender
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
The more who rely on him, the more resolute he becomes.
0/3
  • Zendikar
Paradoxical Outcome

Paradoxical Outcome {3}{U}

Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.
Trial of Knowledge

Trial of Knowledge {3}{U}

Enchantment
When this enchantment enters, draw three cards, then discard a card.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Giant Tortoise

Giant Tortoise {1}{U}

Creature - Turtle
This creature gets +0/+3 as long as it's untapped.
1/1
Related card: City in a Bottle
Sunastian Falconer

Sunastian Falconer {3}{R}{G}

Legendary Creature - Human Shaman
{T}: Add {C}{C}.
Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.
4/4
Ceremonial Guard

Ceremonial Guard {2}{R}

Creature - Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
Eerie Soultender

Eerie Soultender {2}{B}

Creature - Spirit Cleric
When this creature enters, mill three cards.
{4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
3/1
Direct Current

Direct Current {1}{R}{R}

Sorcery
Direct Current deals 2 damage to any target.
Jump-start
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3
Auriok Edgewright

Auriok Edgewright {W}{W}

Creature - Human Soldier
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Ulvenwald Hydra

Ulvenwald Hydra {4}{G}{G}

Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
*/*
Iron Mastiff

Iron Mastiff {4}

Artifact Creature - Dog
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1—9 | This creature deals damage equal to its power to you.
10—19 | This creature deals damage equal to its power to defending player.
20 | This creature deals damage equal to its power to each opponent.
4/4
  • Commander Legends: Battle for Baldur's Gate
Induce Paranoia

Induce Paranoia {2}{U}{U}

Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
  • Ravnica: City of Guilds
Azorius Keyrune

Azorius Keyrune {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}: This artifact becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
Cruel Fate

Cruel Fate {4}{U}

Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
  • Portal
Lightning Mare

Lightning Mare {R}{R}

Creature - Elemental Horse
This spell can't be countered.
This creature can't be blocked by blue creatures.
{1}{R}: This creature gets +1/+0 until end of turn.
When it passes, storm clouds bolt across the land.
3/1
  • Core Set 2019
Mistcaller

Mistcaller {U}

Creature - Merfolk Wizard
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Hospitality is of little concern to those who do not wish to be disturbed.
1/1
General's Kabuto

General's Kabuto {4}

Artifact - Equipment
Equipped creature has shroud.
Prevent all combat damage that would be dealt to equipped creature.
Equip {2}
  • Champions of Kamigawa
Voracious Cobra

Voracious Cobra {2}{R}{G}

Creature - Snake
First strike
Whenever this creature deals combat damage to a creature, destroy that creature.
There's no known antidote for the cobra's venom . . . or its appetite.
2/2
  • Invasion
Boros Signet

Boros Signet {2}

Artifact
{1}, {T}: Add {R}{W}.
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
Related card: Relics of the Rubblebelt
Fungal Reaches

Fungal Reaches

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.