33835 cards found
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
See Double

See Double {2}{U}{U}

Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy.
• Create a token that's a copy of target creature.
  • March of the Machine Promos 77p 77s
  • March of the Machine 77 353
Ironclaw Curse

Ironclaw Curse {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Related card: Apocalypse Chime
Wreckage Wickerfolk

Wreckage Wickerfolk {1}{B}

Artifact Creature - Scarecrow
Flying
When this creature enters, surveil 2.
1/3
  • Aetherdrift
Raging Poltergeist

Raging Poltergeist {4}{R}

Creature - Spirit
Some tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate.
6/1
  • Avacyn Restored
Pili-Pala

Pili-Pala {2}

Artifact Creature - Scarecrow
Flying
{2}, {Q}: Add one mana of any color.
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
1/1
Expert-Level Safe

Expert-Level Safe {2}

Artifact
When this artifact enters, exile the top two cards of your library face down.
{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice this artifact and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
  • Fallout 133 661
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Goblin Locksmith

Goblin Locksmith {1}{R}

Creature - Goblin Rogue
Whenever this creature attacks, creatures with defender can't block this turn.
"He's got more finesse than most goblins. He smashes windows with his fist rather than his forehead."
—Arrester Polgar
2/1
Hexgold Sledge

Hexgold Sledge {2}{R}

Artifact - Equipment
For Mirrodin!
When Hexgold Sledge enters, conjure a card named Goblin Gaveleer onto the battlefield.
Equipped creature gets +1/+0.
Equip {1}
Related card: Goblin Gaveleer
  • Alchemy: Phyrexia
In the Darkness Bind Them

In the Darkness Bind Them {2}{U}{B}{R}

Enchantment - Saga
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 58 465
Steadfast Armasaur

Steadfast Armasaur {3}{W}

Creature - Dinosaur
Vigilance
{1}{W}, {T}: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
2/3
  • Ixalan
Exocrine

Exocrine {X}{2}{R}

Creature - Tyranid
Ravenous
Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
2/2
  • Warhammer 40,000 Commander 76 76★
Nocturnal Raid

Nocturnal Raid {2}{B}{B}

Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Scuttling Doom Engine

Scuttling Doom Engine {6}

Artifact Creature - Construct
This creature can't be blocked by creatures with power 2 or less.
When this creature dies, it deals 6 damage to target opponent or planeswalker.
A masterwork of spite, inspired by madness.
6/6
Sway of Illusion

Sway of Illusion {1}{U}

Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
"I suggest you take a closer look."
—Tidal visionary
  • Invasion
Tinybones, the Pickpocket

Tinybones, the Pickpocket {B}

Legendary Creature - Skeleton Rogue
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
1/1
  • Outlaws of Thunder Junction Promos 109p 109s
  • Outlaws of Thunder Junction 109 290
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Lightning Serpent

Lightning Serpent {X}{R}

Creature - Elemental Serpent
Trample, haste
This creature enters with X +1/+0 counters on it.
At the beginning of the end step, sacrifice this creature.
Ice exploded into steam in its wake, hissing like a thousand serpents hailing their blazing master.
2/1
Festering Evil

Festering Evil {3}{B}{B}

Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player.
{B}{B}, Sacrifice this enchantment: It deals 3 damage to each creature and each player.
Jetmir's Garden

Jetmir's Garden

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
This land enters tapped.
Cycling {3}
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Tar Pit Warrior

Tar Pit Warrior {2}{B}

Creature - Cyclops Warrior
When this creature becomes the target of a spell or ability, sacrifice it.
"The cyclops shrugged off savage blows, but casual insults made him weep."
—Azeworai, "The Cyclops who Couldn't"
3/4
Thoughtcast

Thoughtcast {4}{U}

Sorcery
Affinity for artifacts
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Reverse the Polarity

Reverse the Polarity {1}{U}{U}

Instant
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
"You see, before you reactivated it, I reversed the polarity of the neutron flow."
Wyll of the Blade Pact

Wyll of the Blade Pact {3}{R}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.
5/5
Related cards: Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate