Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards.
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
This artifact enters with three charge counters on it. {1}, {T}, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Devoid When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Counter target spell that targets you or a permanent you control. Draw a card.
Centuries of careful practice have elevated the casting of protective spells to an art form. What little offensive magic remains on Bant stands little chance of breaching them.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
When this creature enters, manifest the top card of your library. Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake." —Akiri, kor line-slinger
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. Whenever chaos ensues, take an extra turn after this one.
[+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn. [–2]: Rowan deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. [–9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.