33837 cards found
Selesnya Eulogist

Selesnya Eulogist {2}{G}

Creature - Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate.
"Let the example of the fallen inspire us all to greater courage."
3/3
  • Commander 2019
Another Night in Vegas

Another Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Wake Up! — Return target creature card from a graveyard to its owner's hand.
• VIP Line Access — Search your library for a card, then shuffle and put that card on top.
• Life of the Party — Whenever a spell is cast this turn, you gain 2 life.
• Breakfast at Dawn — Create two Food tokens. Sacrifice this enchantment.
  • Unknown Event
Zealous Inquisitor

Zealous Inquisitor {2}{W}

Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
2/2
Unspeakable Symbol

Unspeakable Symbol {1}{B}{B}

Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
Thran War Machine

Thran War Machine {4}

Artifact Creature - Construct
Echo {4}
This creature attacks each combat if able.
4/5
Stone Drake

Stone Drake {3}{U}{B}

Creature - Drake
Flying
When Stone Drake enters the battlefield, choose one —
• Distract — Tap target land. Draw a card.
• Enthrall — Target player discards a card for each spell you've cast this turn.
4/4
  • Mystery Booster 2
Restless Dreams

Restless Dreams {B}

Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Braids dreams of dark rebirth.
  • Torment
Know Naught but Fire

Know Naught but Fire

Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
"Cranial explosions for everyone. Still planning to outthink my dragons?"
  • Archenemy Schemes
Palladia-Mors, the Ruiner

Palladia-Mors, the Ruiner {3}{R}{G}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, trample
Palladia-Mors has hexproof if it hasn't dealt damage yet.
Sister of Nicol Bolas. Survivor of the Elder Dragon War. The most vicious of her kin.
6/6
Exoskeletal Armor

Exoskeletal Armor {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
"We use only what we need—but in times of strife, our need becomes great."
—Centaur warrior
  • Judgment
Bounty of the Hunt

Bounty of the Hunt {3}{G}{G}

Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Territorial Boar

Territorial Boar {1}{G}

Creature - Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
Related card: Hinterland Chef
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Easterling Vanguard

Easterling Vanguard {1}{B}

Creature - Human Warrior
When this creature dies, amass Orcs 1.
An army of Easterlings charged forth, while from the hills poured Orcs innumerable.
2/1
  • The Lord of the Rings: Tales of Middle-earth 83 534
Akoum Firebird

Akoum Firebird {2}{R}{R}

Creature - Phoenix
Flying, haste
This creature attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay {4}{R}{R}. If you do, return this card from your graveyard to the battlefield.
3/3
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
Duplicity

Duplicity {3}{U}{U}

Enchantment
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
  • Tempest
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
Related card: Scalespeaker Shepherd
Deathforge Shaman

Deathforge Shaman {4}{R}

Creature - Ogre Shaman
Multikicker {R}
When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
4/3
Verdant Eidolon

Verdant Eidolon {3}{G}

Creature - Spirit
{G}, Sacrifice this creature: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
2/2
Diviner Spirit

Diviner Spirit {4}{U}

Creature - Spirit
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Sentience is its natural habitat.
2/4
Diabolic Intent

Diabolic Intent {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Gix pierced his disciples' minds and savored their experiences as he took in their knowledge.
Thalakos Drifters

Thalakos Drifters {2}{U}{U}

Creature - Thalakos
Discard a card: This creature gains shadow until end of turn.
They drift in and out of shadow and ever on toward madness.
3/3
Barrow Naughty

Barrow Naughty {1}{B}

Creature - Faerie
Flying
This creature has lifelink as long as you control another Faerie.
{2}{B}: This creature gets +1/+0 until end of turn.
"The difference between mischief and malice? Numbers."
1/3
  • Wilds of Eldraine
Llanowar Behemoth

Llanowar Behemoth {3}{G}{G}

Creature - Elemental
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
4/4