Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn.
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline." —Gerrard, to Sisay
When this creature enters, mill three cards. {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | This creature deals damage equal to its power to you. 10—19 | This creature deals damage equal to its power to defending player. 20 | This creature deals damage equal to its power to each opponent.
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.