17732 cards found
Abyssal Persecutor

Abyssal Persecutor {2}{b}{b}

Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
6/6
Abzan Battle Priest

Abzan Battle Priest {3}{w}

Creature - Human Cleric
Outlast {W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
Abzan Falconer

Abzan Falconer {2}{w}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Aerial Predation

Aerial Predation {2}{g}

Instant
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Aetherize

Aetherize {3}{u}

Instant
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Ainok Bond-Kin

Ainok Bond-Kin {1}{w}

Creature - Hound Soldier
Outlast {1}{W}
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"
2/1
Ajani's Pridemate

Ajani's Pridemate {1}{w}

Creature - Cat Soldier
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers."
—Jazal Goldmane
2/2
Amass the Components

Amass the Components {3}{u}

Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
"I knew I'd find a use for all that newt spittle!"
Ancestral Vision

Ancestral Vision

Sorcery
(Color indicator: Ancestral Vision is blue)
Suspend 4—{U}
Target player draws three cards.
Angel of Mercy

Angel of Mercy {4}{w}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
Angelic Accord

Angelic Accord {3}{w}

Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Anger of the Gods

Anger of the Gods {1}{r}{r}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Archangel of Thune

Archangel of Thune {3}{w}{w}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
3/4
Assault Formation

Assault Formation {1}{g}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Auriok Champion

Auriok Champion {w}{w}

Creature - Human Cleric
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Mirrodin's deepest caverns conceal its brightest hopes.
1/1
Austere Command

Austere Command {4}{w}{w}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.
Avacyn, Angel of Hope

Avacyn, Angel of Hope {5}{w}{w}{w}

Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
8/8
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
Azorius Charm

Azorius Charm {w}{u}

Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Bala Ged Scorpion

Bala Ged Scorpion {3}{b}

Creature - Scorpion
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
2/3
Balustrade Spy

Balustrade Spy {3}{b}

Creature - Vampire Rogue
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
2/3
Battle-Rattle Shaman

Battle-Rattle Shaman {3}{r}

Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
2/2
Benevolent Ancestor

Benevolent Ancestor {2}{w}

Creature - Spirit
Defender
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
0/4
Bewilder

Bewilder {2}{u}

Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer