33549 cards found
April O'Neil, Hacktivist

April O'Neil, Hacktivist {3}{U}

Legendary Creature - Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
In the fight between mutants, ninjas, and aliens, don't underestimate a resourceful human.
1/5
  • Teenage Mutant Ninja Turtles
Bebop & Rocksteady

Bebop & Rocksteady {1}{B/G}{B/G}

Legendary Creature - Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
"They'll beat you with fists, with a bat, with a knife. / So don't try to stop them, just run for your life! / Get set and get ready, / For Bebop and Rocksteady!"
7/5
  • Teenage Mutant Ninja Turtles
Casey Jones, Jury-Rig Justiciar

Casey Jones, Jury-Rig Justiciar {1}{R}

Legendary Creature - Human Berserker
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Teenage Mutant Ninja Turtles
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Island

Island

Basic Land - Island
({T}: Add {U}.)
Krang, Master Mind

Krang, Master Mind {6}{U}{U}

Legendary Artifact Creature - Utrom Warrior
Affinity for artifacts
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
1/4
  • Teenage Mutant Ninja Turtles
Leonardo, Sewer Samurai

Leonardo, Sewer Samurai {3}{W}

Legendary Creature - Mutant Ninja Turtle Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
3/3
  • Teenage Mutant Ninja Turtles 17 301
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Raphael's Technique

Raphael's Technique {4}{R}{R}

Instant
Sneak {2}{R}
Each player may discard their hand and draw seven cards.
"Change of plans!"
  • Teenage Mutant Ninja Turtles
Super Shredder

Super Shredder {1}{B}

Legendary Creature - Mutant Ninja Human
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
"I have molded myself into perfection, Hamato. Look upon me, and know fear."
1/1
  • Teenage Mutant Ninja Turtles
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Turtles Forever

Turtles Forever {3}{W}

Instant
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
"See you around the multiverse, bros."
—One Leonardo or another
  • Teenage Mutant Ninja Turtles 27 261
Ashling's Command

Ashling's Command {3}{U}{R}

Kindred Instant - Elemental
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
  • Lorwyn Eclipsed 205 330
Ashling, Rekindled
Ashling, Rimebound

Ashling, Rekindled {1}{R}

Legendary Creature - Elemental Sorcerer
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
1/3
Card has other part: Ashling, Rimebound
  • Lorwyn Eclipsed 124a 290a
Ashling, Rimebound
Ashling, Rekindled

Ashling, Rimebound

Legendary Creature - Elemental Wizard
(Color indicator: Ashling, Rimebound is blue)
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
1/3
Card has other part: Ashling, Rekindled
  • Lorwyn Eclipsed 124b 290b
Bitterbloom Bearer

Bitterbloom Bearer {B}{B}

Creature - Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Petals burst in evening hours with flitting things so fickle and sour.
1/1
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The boggart was playfully prodding a critter when the skies darkened, then he gobbled it down with glee.
Deceit

Deceit {4}{U/B}{U/B}

Creature - Elemental Incarnation
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
5/5
  • Lorwyn Eclipsed 212 293
Eirdu, Carrier of Dawn
Isilu, Carrier of Twilight

Eirdu, Carrier of Dawn {3}{W}{W}

Legendary Creature - Elemental God
Flying, lifelink
Creature spells you cast have convoke.
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
5/5
Card has other part: Isilu, Carrier of Twilight
  • Lorwyn Eclipsed 13a 286a
Emptiness

Emptiness {4}{W/B}{W/B}

Creature - Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
3/5
  • Lorwyn Eclipsed 222 294
Figure of Fable

Figure of Fable {G/W}

Creature - Kithkin
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
1/1
  • Lorwyn Eclipsed 224 372
Formidable Speaker

Formidable Speaker {2}{G}

Creature - Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
Jean-Emmanuel Depraz, World Champion XXIX
2/4
  • Lorwyn Eclipsed 176 366
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The merrow was vending her wares when the skies darkened, then she sharply raised her prices.
Isilu, Carrier of Twilight
Eirdu, Carrier of Dawn

Isilu, Carrier of Twilight

Legendary Creature - Elemental God
(Color indicator: Isilu, Carrier of Twilight is black)
Flying, lifelink
Each other nontoken creature you control has persist.
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
5/5
Card has other part: Eirdu, Carrier of Dawn
  • Lorwyn Eclipsed 13b 286b