5839 cards found
Abandon Hope

Abandon Hope {x}{1}{b}

Sorcery
As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
  • Tempest
Abandon Reason

Abandon Reason {2}{r}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R}
  • Eldritch Moon
Abattoir Ghoul

Abattoir Ghoul {3}{b}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Abduction

Abduction {2}{u}{u}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Aberrant Researcher Perfected Form

Aberrant Researcher {3}{u}

Creature - Human Insect
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
"Metamorphosis is a process."
—Laboratory notes
3/2
Card has other part: Perfected Form
  • Shadows over Innistrad
Abolish

Abolish {1}{w}{w}

Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Abomination

Abomination {3}{b}{b}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Abrade

Abrade {1}{r}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
  • Hour of Devastation
Absolute Grace

Absolute Grace {1}{w}

Enchantment
All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
  • Urza's Saga
Absolute Law

Absolute Law {1}{w}

Enchantment
All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.
  • Urza's Saga
Abu Ja'far

Abu Ja'far {w}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abuna Acolyte

Abuna Acolyte {1}{w}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin
Abundant Maw

Abundant Maw {8}

Creature - Eldrazi Leech
Emerge {6}{B}
When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.
6/4
  • Eldritch Moon
Abyssal Nightstalker

Abyssal Nightstalker {3}{b}

Creature - Nightstalker
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
2/2
  • Portal Second Age
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Abzan Battle Priest

Abzan Battle Priest {3}{w}

Creature - Human Cleric
Outlast {W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
  • Khans of Tarkir
Abzan Beastmaster

Abzan Beastmaster {2}{g}

Creature - Hound Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.
2/1
Abzan Charm

Abzan Charm {w}{b}{g}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{w}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Abzan Kin-Guard

Abzan Kin-Guard {3}{g}

Creature - Human Warrior
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
"The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it."
3/3
  • Fate Reforged
Academy Researchers

Academy Researchers {1}{u}{u}

Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
Accorder Paladin

Accorder Paladin {1}{w}

Creature - Human Knight
Battle cry
"I fight for the suns, the surface, and everything in between."
3/1
  • Mirrodin Besieged
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Accursed Horde

Accursed Horde {3}{b}

Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn.
3/3
  • Hour of Devastation