7 cards found
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare Incursion

Nightmare Incursion {5}{B}

Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.
  • Eventide
Nightmare Lash

Nightmare Lash {4}

Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life.
  • Mirrodin
Nightmare Void

Nightmare Void {3}{B}

Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2
Persistent Nightmare
Startled Awake

Persistent Nightmare

Creature - Nightmare
(Color indicator: Persistent Nightmare is blue)
Skulk
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
"It seemed so real!"
1/1
Card has other part: Startled Awake
  • Shadows over Innistrad
Thundermare

Thundermare {5}{R}

Creature - Elemental Horse
Haste
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
5/5
Waking Nightmare

Waking Nightmare {2}{B}

Sorcery - Arcane
Target player discards two cards.
"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
—Observations of the Kami War