107 cards found
Aboshan's Desire

Aboshan's Desire {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard.
  • Odyssey
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
  • Judgment
Aven Warcraft

Aven Warcraft {2}{W}

Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
  • Judgment
Barbarian Ring

Barbarian Ring

Land
{T}: Add {R}. This land deals 1 damage to you.
Threshold{R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
Battlefield Scrounger

Battlefield Scrounger {3}{G}{G}

Creature - Centaur
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
3/3
Battlewise Aven

Battlewise Aven {3}{W}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
  • Judgment
Billowing Shriekmass

Billowing Shriekmass {3}{B}

Creature - Spirit
Flying
When this creature enters, mill three cards.
Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
2/3
  • Foundations
Bloodcurdler

Bloodcurdler {1}{B}

Creature - Horror
Flying
At the beginning of your upkeep, mill a card.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
1/1
  • Odyssey
Boneshard Slasher

Boneshard Slasher {1}{B}

Creature - Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature becomes the target of a spell or ability, sacrifice it."
1/1
  • Torment
Cabal Initiate

Cabal Initiate {1}{B}

Creature - Human Warlock
Discard a card: This creature gains lifelink until end of turn.
Threshold — This creature gets +1/+2 as long as seven or more cards are in your graveyard.
"Hear our prayers, oh Shadowed One, and bless us in bloody agony."
2/1
Cabal Inquisitor

Cabal Inquisitor {1}{B}

Creature - Human Minion
Threshold{1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
1/1
  • Odyssey
Cabal Pit

Cabal Pit

Land
{T}: Add {B}. This land deals 1 damage to you.
Threshold{B}, {T}, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Cabal Ritual

Cabal Ritual {1}{B}

Instant
Add {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
The Patriarch is long dead, but his name still stains the lips of cultists.
Cabal Torturer

Cabal Torturer {1}{B}{B}

Creature - Human Minion
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold{3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
1/1
  • Torment
Centaur Chieftain

Centaur Chieftain {3}{G}

Creature - Centaur
Haste
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. This land deals 1 damage to you.
Threshold{G}, {T}, Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. This land deals 1 damage to you.
Threshold{U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Cephalid Inkmage

Cephalid Inkmage {2}{U}

Creature - Octopus Wizard
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
  • Foundations
Cephalid Sage

Cephalid Sage {3}{U}

Creature - Octopus
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3
Chainflinger

Chainflinger {3}{R}

Creature - Beast
{1}{R}, {T}: This creature deals 1 damage to any target.
Threshold{2}{R}, {T}: This creature deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
2/2
  • Odyssey
Childhood Horror

Childhood Horror {3}{B}

Creature - Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
2/2
  • Odyssey
Chlorophant

Chlorophant {G}{G}{G}

Creature - Elemental
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
Threshold — As long as seven or more cards are in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
1/1
  • Odyssey
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • Torment
Crashing Centaur

Crashing Centaur {4}{G}{G}

Creature - Centaur
{G}, Discard a card: This creature gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has shroud.
3/4
  • Odyssey
Crypt Feaster

Crypt Feaster {3}{B}

Creature - Zombie
Menace
Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
3/4
  • Foundations