1887 cards found
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{r}{r}{g}{g}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
  • Unhinged
AWOL

AWOL {2}{w}

Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
  • Unhinged
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Abduction

Abduction {2}{u}{u}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abomination

Abomination {3}{b}{b}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Abu Ja'far

Abu Ja'far {w}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abyssal Horror

Abyssal Horror {4}{b}{b}

Creature - Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
Abyssal Hunter

Abyssal Hunter {3}{b}

Creature - Human Assassin
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Some smiles show cheer; some merely show teeth.
1/1
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Active Volcano

Active Volcano {r}

Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Advance Scout

Advance Scout {1}{w}

Creature - Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
1/1
Aesthetic Consultation

Aesthetic Consultation {b}

Instant
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.
  • Unhinged
Aesthir Glider

Aesthir Glider {3}

Artifact Creature - Bird
Flying
Aesthir Glider can't block.
"A fine example of the rewards of artifice: a thoroughly obedient steed with wings of Soldevi steel."
—Arcum Dagsson,
Soldevi Machinist
2/1
Aether Flash

Aether Flash {2}{r}{r}

Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
Aether Storm

Aether Storm {3}{u}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Thunder in the wind / no rain / peace mourns its passing.
Agonizing Memories

Agonizing Memories {2}{b}{b}

Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."
—The Southern Paladin
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Akron Legionnaire

Akron Legionnaire {6}{w}{w}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Alabaster Potion

Alabaster Potion {x}{w}{w}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to target creature or player this turn.
Healing is a matter of time, but it is sometimes also a matter of opportunity.
—D'Avenant proverb
Aladdin

Aladdin {2}{r}{r}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Alert Shu Infantry

Alert Shu Infantry {2}{w}

Creature - Human Soldier
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
2/2
  • Portal Three Kingdoms
Ali Baba

Ali Baba {r}

Creature - Human Rogue
{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame!'"
—The Arabian Nights, Junior Classics trans.
1/1