26 cards found
Canker Abomination

Canker Abomination {2}{b/g}{b/g}

Creature - Treefolk Horror
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
  • Eventide
Cankerous Thirst

Cankerous Thirst {3}{b/g}

Instant
If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn.
Nothing warms the bark on a chilly day like a draught of elf.
  • Eventide
Creakwood Liege

Creakwood Liege {1}{b/g}{b/g}{b/g}

Creature - Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2/2
Deathrite Shaman

Deathrite Shaman {b/g}

Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1/2
Deity of Scars

Deity of Scars {b/g}{b/g}{b/g}{b/g}{b/g}

Creature - Spirit Avatar
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
"His skin cuts swords."
—The Seer's Parables
7/7
  • Eventide
Desecrator Hag

Desecrator Hag {2}{b/g}{b/g}

Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Doomgape

Doomgape {4}{b/g}{b/g}{b/g}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Drain the Well

Drain the Well {2}{b/g}{b/g}

Sorcery
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
  • Eventide
Gaze of the Gorgon

Gaze of the Gorgon {3}{b/g}

Instant
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Even the dead give way to the mineral gaze of the gorgon.
  • Ravnica: City of Guilds
Giant Ambush Beetle

Giant Ambush Beetle {3}{b/g}{r}

Creature - Insect
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
It waits with absolute stillness. One might think it a statue if it weren't occasionally seen chewing on its victims.
4/3
  • Alara Reborn
Gift of the Deity

Gift of the Deity {4}{b/g}

Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch.
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
  • Eventide
Gleancrawler

Gleancrawler {3}{b/g}{b/g}{b/g}

Creature - Insect Horror
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
6/6
Golgari Guildmage

Golgari Guildmage {b/g}{b/g}

Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
2/2
Golgari Longlegs

Golgari Longlegs {3}{b/g}{b/g}

Creature - Insect
Despite its enormous stature, it can fold itself into a tunnel with startling quickness, vanishing back into the undercity.
5/4
  • Return to Ravnica
Hag Hedge-Mage

Hag Hedge-Mage {2}{b/g}

Creature - Hag Shaman
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
2/2
  • Eventide
Jund Hackblade

Jund Hackblade {b/g}{r}

Creature - Goblin Berserker
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
The knights were halfway through their precombat rites before they realized the foul brute meant to start without them.
2/1
  • Alara Reborn
Noxious Hatchling

Noxious Hatchling {3}{b/g}

Creature - Elemental
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
6/6
  • Eventide
Odious Trow

Odious Trow {b/g}

Creature - Troll
{1}{B/G}: Regenerate Odious Trow.
Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.
1/1
  • Eventide
Quillspike

Quillspike {2}{b/g}

Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.
1/1
  • Eventide
Rendclaw Trow

Rendclaw Trow {2}{b/g}

Creature - Troll
Wither
Persist
2/2
  • Eventide
Sangrite Backlash

Sangrite Backlash {b/g}{r}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
—Sarkhan Vol
  • Alara Reborn
Sapling of Colfenor

Sapling of Colfenor {3}{b/g}{b/g}

Legendary Creature - Treefolk Shaman
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
2/5
  • Eventide
Slitherhead

Slitherhead {b/g}

Creature - Plant Zombie
Scavenge {0}
"It makes better use of Uncle Dragi's head than he ever did."
—Pesha, retired blacksmith
1/1
  • Return to Ravnica
Stalker Hag

Stalker Hag {b/g}{b/g}{b/g}

Creature - Hag
Swampwalk, forestwalk
Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.
3/2
  • Eventide
Woodlurker Mimic

Woodlurker Mimic {1}{b/g}

Creature - Shapeshifter
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn.
A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.
2/1
  • Eventide