21 cards found
Azorius Guildmage

Azorius Guildmage {w/u}{w/u}

Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability.
2/2
Boros Guildmage

Boros Guildmage {r/w}{r/w}

Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2/2
Burning-Tree Emissary

Burning-Tree Emissary {r/g}{r/g}

Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
2/2
Dimir Guildmage

Dimir Guildmage {u/b}{u/b}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/2
Frostburn Weird

Frostburn Weird {u/r}{u/r}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
  • Return to Ravnica
Golgari Guildmage

Golgari Guildmage {b/g}{b/g}

Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
2/2
Gruul Guildmage

Gruul Guildmage {r/g}{r/g}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Inkfathom Infiltrator

Inkfathom Infiltrator {u/b}{u/b}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
  • Shadowmoor
Izzet Guildmage

Izzet Guildmage {u/r}{u/r}

Creature - Human Wizard
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2/2
Orzhov Guildmage

Orzhov Guildmage {w/b}{w/b}

Creature - Human Wizard
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
2/2
Puresight Merrow

Puresight Merrow {w/u}{w/u}

Creature - Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card.
Stripped of his sight, he was free to see only the ideal.
2/2
  • Shadowmoor
Rakdos Guildmage

Rakdos Guildmage {b/r}{b/r}

Creature - Zombie Shaman
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
2/2
Rakdos Shred-Freak

Rakdos Shred-Freak {b/r}{b/r}

Creature - Human Berserker
Haste
"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."
2/1
  • Return to Ravnica
Rise of the Hobgoblins

Rise of the Hobgoblins {r/w}{r/w}

Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
  • Eventide
Selesnya Guildmage

Selesnya Guildmage {g/w}{g/w}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Shadow of Doubt

Shadow of Doubt {u/b}{u/b}

Instant
Players can't search libraries this turn.
Draw a card.
"Your ignorance is my bliss."
—Szadek
  • Ravnica: City of Guilds
Simic Guildmage

Simic Guildmage {g/u}{g/u}

Creature - Elf Wizard
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2/2
  • Dissension
Sundering Growth

Sundering Growth {g/w}{g/w}

Instant
Destroy target artifact or enchantment, then populate.
"One day every pillar will be a tree and every hall a glade."
—Trostani
Sygg, River Cutthroat

Sygg, River Cutthroat {u/b}{u/b}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
  • Shadowmoor
Vexing Shusher

Vexing Shusher {r/g}{r/g}

Creature - Goblin Shaman
Vexing Shusher can't be countered.
{R/G}: Target spell can't be countered by spells or abilities.
The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."
2/2
Wheel of Sun and Moon

Wheel of Sun and Moon {g/w}{g/w}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.
  • Shadowmoor