83 cards found
Alive

Alive {3}{g}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
Armed

Armed {1}{r}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
  • Dragon's Maze
Assault

Assault {r}

Sorcery
Assault deals 2 damage to target creature or player.
Card has other part: Battery
Away

Away {2}{b}

Instant
Target player sacrifices a creature.
Fuse
Card has other part: Far
  • Dragon's Maze
Battery

Battery {3}{g}

Sorcery
Create a 3/3 green Elephant creature token.
Card has other part: Assault
Beck

Beck {g}{u}

Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse
Card has other part: Call
  • Dragon's Maze
Blood

Blood {r}{g}

Sorcery
Target creature you control deals damage equal to its power to target creature or player.
Fuse
Card has other part: Flesh
  • Dragon's Maze
Boom

Boom {1}{r}

Sorcery
Destroy target land you control and target land you don't control.
Card has other part: Bust
  • Planar Chaos
Bound

Bound {3}{b}{g}

Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Card has other part: Determined
  • Dissension
Breaking

Breaking {u}{b}

Sorcery
Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse
Card has other part: Entering
Burn

Burn {1}{r}

Instant
Burn deals 2 damage to target creature or player.
Fuse
Card has other part: Turn
  • Dragon's Maze
Bust

Bust {5}{r}

Sorcery
Destroy all lands.
Card has other part: Boom
  • Planar Chaos
Call

Call {4}{w}{u}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
  • Dragon's Maze
Catch

Catch {1}{u}{r}

Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part: Release
  • Dragon's Maze
Chaos

Chaos {2}{r}

Instant
Creatures can't block this turn.
Card has other part: Order
Crime

Crime {3}{w}{b}

Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Card has other part: Punishment
  • Dissension
Dangerous

Dangerous {3}{g}

Sorcery
All creatures able to block target creature this turn do so.
Fuse
Card has other part: Armed
  • Dragon's Maze
Day

Day {2}{w}

Instant
Creatures target player controls get +1/+1 until end of turn.
Card has other part: Night
  • Apocalypse
Dead

Dead {r}

Instant
Dead deals 2 damage to target creature.
Card has other part: Gone
  • Planar Chaos
Death

Death {1}{b}

Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Card has other part: Life
Deliver

Deliver {2}{u}

Instant
Return target permanent to its owner's hand.
Card has other part: Stand
  • Invasion
Demand

Demand {1}{w}{u}

Sorcery
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
Card has other part: Supply
  • Dissension
Determined

Determined {g}{u}

Instant
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
Card has other part: Bound
  • Dissension
Development

Development {3}{u}{r}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Dirty

Dirty {2}{g}

Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part: Down
  • Dragon's Maze