103 cards found
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
  • Dragon's Maze
Assault

Assault {R}

Sorcery
Assault deals 2 damage to any target.
Card has other part: Battery
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
  • Guilds of Ravnica
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
  • Guilds of Ravnica
Away

Away {2}{B}

Instant
Target player sacrifices a creature.
Fuse
Card has other part: Far
  • Dragon's Maze
Battery

Battery {3}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Card has other part: Assault
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse
Card has other part: Call
  • Dragon's Maze
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
  • Dragon's Maze
Boom

Boom {1}{R}

Sorcery
Destroy target land you control and target land you don't control.
Card has other part: Bust
  • Planar Chaos
Bound

Bound {3}{B}{G}

Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Card has other part: Determined
  • Dissension
Breaking

Breaking {U}{B}

Sorcery
Target player puts the top eight cards of their library into their graveyard.
Fuse
Card has other part: Entering
Burn

Burn {1}{R}

Instant
Burn deals 2 damage to any target.
Fuse
Card has other part: Turn
  • Dragon's Maze
Bust

Bust {5}{R}

Sorcery
Destroy all lands.
Card has other part: Boom
  • Planar Chaos
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
  • Dragon's Maze
Catch

Catch {1}{U}{R}

Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part: Release
  • Dragon's Maze
Chaos

Chaos {2}{R}

Instant
Creatures can't block this turn.
Card has other part: Order
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive
  • Guilds of Ravnica
Connive

Connive {2}{U/B}{U/B}

Sorcery
Gain control of target creature with power 2 or less.
Card has other part: Concoct
  • Guilds of Ravnica
Crime

Crime {3}{W}{B}

Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Card has other part: Punishment
  • Dissension
Dangerous

Dangerous {3}{G}

Sorcery
All creatures able to block target creature this turn do so.
Fuse
Card has other part: Armed
  • Dragon's Maze
Day

Day {2}{W}

Instant
Creatures target player controls get +1/+1 until end of turn.
Card has other part: Night
  • Apocalypse
Dead

Dead {R}

Instant
Dead deals 2 damage to target creature.
Card has other part: Gone
  • Planar Chaos
Death

Death {1}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Card has other part: Life
Deliver

Deliver {2}{U}

Instant
Return target permanent to its owner's hand.
Card has other part: Stand
  • Invasion