52 cards found
Acolyte of Xathrid

Acolyte of Xathrid {b}

Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.
0/1
  • Magic 2010
Bog Wraith

Bog Wraith {3}{b}

Creature - Wraith
Swampwalk
She died in this swamp, and so will you.
3/3
Bramble Creeper

Bramble Creeper {4}{g}

Creature - Elemental
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds."
—Kivi, thornberry harvester
0/3
  • Magic 2010
Burning Inquiry

Burning Inquiry {r}

Sorcery
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
  • Magic 2010
Burst of Speed

Burst of Speed {r}

Sorcery
Creatures you control gain haste until end of turn.
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
  • Magic 2010
Convincing Mirage

Convincing Mirage {1}{u}

Enchantment - Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
  • Magic 2010
Craw Wurm

Craw Wurm {4}{g}{g}

Creature - Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Disorient

Disorient {3}{u}

Instant
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it."
—Garild, merfolk mage
  • Magic 2010
Dread Warlock

Dread Warlock {1}{b}{b}

Creature - Human Wizard
Dread Warlock can't be blocked except by black creatures.
"I don't know who to pity more: those who flee from my presence or the damned who can withstand it."
2/2
  • Magic 2010
Elvish Piper

Elvish Piper {3}{g}

Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
Emerald Oryx

Emerald Oryx {3}{g}

Creature - Antelope
Forestwalk
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
  • Magic 2010
Enormous Baloth

Enormous Baloth {6}{g}

Creature - Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
Entangling Vines

Entangling Vines {3}{g}

Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
  • Magic 2010
Goblin Artillery

Goblin Artillery {1}{r}{r}

Creature - Goblin Warrior
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.
1/3
  • Magic 2010
Gorgon Flail

Gorgon Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
  • Magic 2010
Great Sable Stag

Great Sable Stag {1}{g}{g}

Creature - Elk
Great Sable Stag can't be countered.
Protection from blue and from black
Ineffable and incorruptible.
3/3
  • Magic 2010
Guardian Seraph

Guardian Seraph {2}{w}{w}

Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
  • Magic 2010
Hive Mind

Hive Mind {5}{u}

Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
"All consciousness is one, separated only by a thin veil of the physical."
—Jace Beleren
  • Magic 2010
Hypnotic Specter

Hypnotic Specter {1}{b}{b}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Ignite Disorder

Ignite Disorder {1}{r}

Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
Illusionary Servant

Illusionary Servant {1}{u}{u}

Creature - Illusion
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
3/4
  • Magic 2010
Inferno Elemental

Inferno Elemental {4}{r}{r}

Creature - Elemental
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."
—Chandra Nalaar
4/4
  • Magic 2010
Jackal Familiar

Jackal Familiar {r}

Creature - Jackal
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
  • Magic 2010
Jump

Jump {u}

Instant
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."
—Scytha, aeromage