123 cards found
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
  • Dragon's Maze
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
  • Dragon's Maze
Assault

Assault {R}

Sorcery
Assault deals 2 damage to any target.
Card has other part: Battery
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
  • Guilds of Ravnica
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
  • Guilds of Ravnica
Away

Away {2}{B}

Instant
Target player sacrifices a creature.
Fuse
Card has other part: Far
  • Dragon's Maze
Battery

Battery {3}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Card has other part: Assault
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse
Card has other part: Call
  • Dragon's Maze
Bedazzle

Bedazzle {4}{B}{R}

Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Card has other part: Bedeck
  • Ravnica Allegiance
Bedeck

Bedeck {B/R}{B/R}

Instant
Target creature gets +3/-3 until end of turn.
Card has other part: Bedazzle
  • Ravnica Allegiance
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
  • Dragon's Maze
Boom

Boom {1}{R}

Sorcery
Destroy target land you control and target land you don't control.
Card has other part: Bust
  • Planar Chaos
Bound

Bound {3}{B}{G}

Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Card has other part: Determined
  • Dissension
Breaking

Breaking {U}{B}

Sorcery
Target player puts the top eight cards of their library into their graveyard.
Fuse
Card has other part: Entering
Burn

Burn {1}{R}

Instant
Burn deals 2 damage to any target.
Fuse
Card has other part: Turn
Bust

Bust {5}{R}

Sorcery
Destroy all lands.
Card has other part: Boom
  • Planar Chaos
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
  • Dragon's Maze
Carnage

Carnage {2}{B}{R}

Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Card has other part: Carnival
  • Ravnica Allegiance
Carnival

Carnival {B/R}

Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Card has other part: Carnage
  • Ravnica Allegiance
Catch

Catch {1}{U}{R}

Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part: Release
  • Dragon's Maze
Chaos

Chaos {2}{R}

Instant
Creatures can't block this turn.
Card has other part: Order
Collision

Collision {1}{R/G}

Instant
Collision deals 6 damage to target creature with flying.
Card has other part: Colossus
  • Ravnica Allegiance
Colossus

Colossus {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
Card has other part: Collision
  • Ravnica Allegiance
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive
  • Guilds of Ravnica
Connive

Connive {2}{U/B}{U/B}

Sorcery
Gain control of target creature with power 2 or less.
Card has other part: Concoct
  • Guilds of Ravnica