571 cards found
Abeyance

Abeyance {1}{w}

Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
  • Weatherlight
Aboroth

Aboroth {4}{g}{g}

Creature - Elemental
Cumulative upkeep—Put a -1/-1 counter on Aboroth.
The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. "My bet's on the dirt," Gerrard said flatly.
9/9
  • Weatherlight
Academy Rector

Academy Rector {3}{w}

Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
1/2
  • Urza's Destiny
Acid Rain

Acid Rain {3}{u}

Sorcery
Destroy all Forests.
Acidic Dagger

Acidic Dagger {4}

Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
  • Mirage
Adun Oakenshield

Adun Oakenshield {b}{r}{g}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —The Anvilonian Grimoire
1/2
Aegis of the Meek

Aegis of the Meek {3}

Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
"With this marvel, even the weak have a fighting chance!"
—Arcum Dagsson,
Soldevi Machinist
  • Ice Age
Aeolipile

Aeolipile {2}

Artifact
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
"Although fragile, the Aeolipile could be quite destructive."
—Sarpadian Empires, vol. I
Afiya Grove

Afiya Grove {1}{g}

Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
  • Mirage
Aku Djinn

Aku Djinn {3}{b}{b}

Creature - Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
5/6
  • Visions
Al-abara's Carpet

Al-abara's Carpet {5}

Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.
Alchor's Tomb

Alchor's Tomb {4}

Artifact
{2}, {T}: Target permanent you control becomes the color of your choice.
Ali from Cairo

Ali from Cairo {2}{r}{r}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
All Hallow's Eve

All Hallow's Eve {2}{b}{b}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
Altar of Bone

Altar of Bone {g}{w}

Sorcery
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
  • Ice Age
Aluren

Aluren {2}{g}{g}

Enchantment
Any player may cast creature spells with converted mana cost 3 or less without paying their mana cost and as though they had flash.
Squee bounced up and down. "I sees a horsey, an' a piggy, an' a—"
"If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeny."
Amulet of Quoz

Amulet of Quoz {6}

Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
  • Ice Age
Amulet of Unmaking

Amulet of Unmaking {5}

Artifact
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Trade to trade, not to keep.
—Suq'Ata motto
  • Mirage
An-Zerrin Ruins

An-Zerrin Ruins {2}{r}{r}

Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Anaba Ancestor

Anaba Ancestor {1}{r}

Creature - Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."
—Taysir
1/1
Anaba Spirit Crafter

Anaba Spirit Crafter {2}{r}{r}

Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."
—Onatah, Anaba Shaman
1/3
Ancestral Knowledge

Ancestral Knowledge {1}{u}

Enchantment
Cumulative upkeep {1}
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
  • Weatherlight
Ancestral Recall

Ancestral Recall {u}

Instant
Target player draws three cards.
Angus Mackenzie

Angus Mackenzie {g}{w}{u}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
"Battles no longer served a purpose in Karakas." —Angus Mackenzie, Diary
2/2
Anvil of Bogardan

Anvil of Bogardan {2}

Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
  • Visions