13335 cards found
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{r}{r}{g}{g}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
  • Unhinged
1996 World Champion

1996 World Champion {w}{u}{b}{r}{g}

Creature - Legend
Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration
A Display of My Dark Power

A Display of My Dark Power

Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"
  • Archenemy
A Reckoning Approaches

A Reckoning Approaches

Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
"The gates open to my new era."
  • Archenemy: Nicol Bolas
Abandoned Outpost

Abandoned Outpost

Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
  • Odyssey
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
  • Hour of Devastation
Abattoir Ghoul

Abattoir Ghoul {3}{b}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Abbey Griffin

Abbey Griffin {3}{w}

Creature - Griffin
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch
2/2
  • Innistrad
Abbey Matron

Abbey Matron {2}{w}

Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons are kindly souls, but don't ask one for an ale."
—Halina, Dwarven Trader
1/3
  • Homelands 102 103
Abbot of Keral Keep

Abbot of Keral Keep {1}{r}

Creature - Human Monk
Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
Abduction

Abduction {2}{u}{u}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Aberrant Researcher Perfected Form

Aberrant Researcher {3}{u}

Creature - Human Insect
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
"Metamorphosis is a process."
—Laboratory notes
3/2
Card has other part: Perfected Form
  • Shadows over Innistrad
Abhorrent Overlord

Abhorrent Overlord {5}{b}{b}

Creature - Demon
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.
6/6
Abolisher of Bloodlines Voldaren Pariah

Abolisher of Bloodlines

Creature - Eldrazi Vampire
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
Even if the rain turned to blood, her thirst would not be slaked.
6/5
Card has other part: Voldaren Pariah
  • Eldritch Moon
Abomination

Abomination {3}{b}{b}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Abomination of Gudul

Abomination of Gudul {3}{b}{g}{u}

Creature - Horror
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U}
3/4
  • Khans of Tarkir
Aboroth

Aboroth {4}{g}{g}

Creature - Elemental
Cumulative upkeep—Put a -1/-1 counter on Aboroth.
The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. "My bet's on the dirt," Gerrard said flatly.
9/9
  • Weatherlight
Aboshan's Desire

Aboshan's Desire {u}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard.
  • Odyssey
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor {4}{u}{u}

Legendary Creature - Cephalid
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
3/3
  • Odyssey
Absolute Grace

Absolute Grace {1}{w}

Enchantment
All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
  • Urza's Saga
Absolute Law

Absolute Law {1}{w}

Enchantment
All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.
  • Urza's Saga
Absolver Thrull

Absolver Thrull {3}{w}

Creature - Thrull Cleric
Haunt
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2/3
  • Guildpact
Abu Ja'far

Abu Ja'far {w}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abuna Acolyte

Abuna Acolyte {1}{w}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin