81 cards found
Arcanum Wings

Arcanum Wings {1}{u}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
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Aven Mindcensor

Aven Mindcensor {2}{w}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Baru, Fist of Krosa

Baru, Fist of Krosa {3}{g}{g}

Legendary Creature - Human Druid
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
4/4
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Bitter Ordeal

Bitter Ordeal {2}{b}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm
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Blade of the Sixth Pride

Blade of the Sixth Pride {1}{w}

Creature - Cat Rebel
3/1
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Blind Phantasm

Blind Phantasm {2}{u}

Creature - Illusion
2/3
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Bloodshot Trainee

Bloodshot Trainee {3}{r}

Creature - Goblin Warrior
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
"Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff."
2/3
Boldwyr Intimidator

Boldwyr Intimidator {5}{r}{r}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
5/5
Bonded Fetch

Bonded Fetch {2}{u}

Creature - Homunculus
Defender, haste
{T}: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.
0/2
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Bound in Silence

Bound in Silence {2}{w}

Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
A fight put off forever is already won.
Bridge from Below

Bridge from Below {b}{b}{b}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Centaur Omenreader

Centaur Omenreader {3}{g}

Snow Creature - Centaur Shaman
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.
3/3
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Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
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Daybreak Coronet

Daybreak Coronet {w}{w}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Death Rattle

Death Rattle {5}{b}

Instant
Delve
Destroy target nongreen creature. It can't be regenerated.
Deepcavern Imp

Deepcavern Imp {2}{b}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
({T}: Add {G} to your mana pool.)
(Color indicator: Dryad Arbor is green)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Edge of Autumn

Edge of Autumn {1}{g}

Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling—Sacrifice a land.
"At harvest are seeds of next year sown."
Emblem of the Warmind

Emblem of the Warmind {1}{r}

Enchantment - Aura
Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
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Fleshwrither

Fleshwrither {2}{b}{b}

Creature - Horror
Transfigure {1}{B}{B}
3/3
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Flowstone Embrace

Flowstone Embrace {1}{r}

Enchantment - Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
"The seventh symbol, the Mark of Stone, stores the power of ancient Rath."
—Tome of Elemental Mastery
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Fomori Nomad

Fomori Nomad {4}{r}

Creature - Nomad Giant
4/4
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Frenzy Sliver

Frenzy Sliver {1}{b}

Creature - Sliver
All Sliver creatures have frenzy 1.
The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.
1/1
Ghostfire

Ghostfire {2}{r}

Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.
Goldmeadow Lookout

Goldmeadow Lookout {3}{w}

Creature - Kithkin Spellshaper
{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
2/2
Related card: Goldmeadow Harrier
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