Unrecognized token: in>=r
Trying spelling "inner" in addition to "in>=r"
32 cards found
Arachnus Spinner

Arachnus Spinner {5}{G}

Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5/7
Related card: Arachnus Web
Big Winner

Big Winner {3}{R}

Creature - Ogre Warrior Guest
Big Winner has trample as long as you control a stickered permanent.
The results of the test of strength were: Yes.
5/2
  • Unfinity 101 387
Chimil, the Inner Sun

Chimil, the Inner Sun {6}

Legendary Artifact
Spells you control can't be countered.
At the beginning of your end step, discover 5.
Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Etherium Spinner

Etherium Spinner {2}{U}

Artifact Creature - Human Wizard
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
"Thopters from a foundry always lack that personal touch."
2/1
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
Glamer Spinners

Glamer Spinners {4}{W/U}

Creature - Faerie Wizard
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
2/4
  • Shadowmoor
Gristle Grinner

Gristle Grinner {4}{B}

Creature - Zombie
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
3/3
Hag of Inner Weakness

Hag of Inner Weakness {2}{B}

Creature - Hag Warlock
At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.
2/2
Related card: The Hourglass Coven
  • Alchemy Horizons: Baldur's Gate
Have for Dinner

Have for Dinner {1}{W}

Instant - Adventure
Create a 1/1 white Human creature token and a Food token.
Card has other part: Devouring Sugarmaw
Inner Calm, Outer Strength

Inner Calm, Outer Strength {2}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
The ghostly objects around the kami circled faster and faster, creating a dizzying cyclone of motion. When it opened its eyes, it struck.
  • Saviors of Kamigawa
Inner Demon

Inner Demon {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Inner Fire

Inner Fire {3}{R}

Sorcery
Add {R} for each card in your hand.
"Heart of Sokenzan, I call to you! Lend me your fire."
  • Saviors of Kamigawa
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Inner Struggle

Inner Struggle {3}{R}

Instant
Target creature deals damage to itself equal to its power.
"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin
  • Shadows over Innistrad
Inner-Chamber Guard

Inner-Chamber Guard {1}{W}

Creature - Human Samurai
Bushido 2
"It seems that each time I visit Lord Konda his guards are more on edge, perhaps even more eager for the war to reach them."
—Masako the Humorless
0/2
  • Saviors of Kamigawa
Inner-Flame Acolyte

Inner-Flame Acolyte {1}{R}{R}

Creature - Elemental Shaman
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R}
2/2
Inner-Flame Igniter

Inner-Flame Igniter {2}{R}

Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
A light an army can follow.
2/2
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Each spell is an intricate tapestry, and Kira is the great unraveler.
2/2
Late to Dinner

Late to Dinner {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token.
"I knew you were set in your ways, friend, but even I didn't expect you to keep our engagement, under the circumstances."
Lifespinner

Lifespinner {3}{G}

Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
"The husk splits like a madman's smile And mystery steps forth."
—Snow-Fur, kitsune poet
3/3
  • Betrayers of Kamigawa
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot {2}

Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
Obsessive Skinner

Obsessive Skinner {1}{G}

Creature - Human Rogue
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
1/1
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Skinthinner

Skinthinner {1}{B}

Creature - Zombie
Morph {3}{B}{B}
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2/1