25 cards found
Avacyn, the Purifier Archangel Avacyn

Avacyn, the Purifier

Legendary Creature - Angel
(Color indicator: Avacyn, the Purifier is red)
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
"Wings that once bore hope are now stained with blood. She is our guardian no longer."
—Grete, cathar apostate
6/5
Card has other part: Archangel Avacyn
  • Shadows over Innistrad
Bane of Hanweir Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
  • Innistrad
Branded Howler Convicted Killer

Branded Howler

Creature - Werewolf
(Color indicator: Branded Howler is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.
4/4
Card has other part: Convicted Killer
  • Shadows over Innistrad
Chandra, Roaring Flame Chandra, Fire of Kaladesh

Chandra, Roaring Flame

Legendary Planeswalker - Chandra
(Color indicator: Chandra, Roaring Flame is red)
[+1]: Chandra, Roaring Flame deals 2 damage to target player.
[-2]: Chandra, Roaring Flame deals 2 damage to target creature.
[-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Loyalty:
4
Card has other part: Chandra, Fire of Kaladesh
  • Magic Origins
Crimson Kobolds

Crimson Kobolds {0}

Creature - Kobold
(Color indicator: Crimson Kobolds is red)
"Kobolds are harmless."
—Bearand the Bold, epitaph
0/1
Crookshank Kobolds

Crookshank Kobolds {0}

Creature - Kobold
(Color indicator: Crookshank Kobolds is red)
The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.
0/1
Flameheart Werewolf Kessig Forgemaster

Flameheart Werewolf

Creature - Werewolf
(Color indicator: Flameheart Werewolf is red)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
3/2
Card has other part: Kessig Forgemaster
  • Shadows over Innistrad
Gatstaf Ravagers Gatstaf Arsonists

Gatstaf Ravagers

Creature - Werewolf
(Color indicator: Gatstaf Ravagers is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
6/5
Card has other part: Gatstaf Arsonists
  • Shadows over Innistrad
Hinterland Scourge Hinterland Hermit

Hinterland Scourge

Creature - Werewolf
(Color indicator: Hinterland Scourge is red)
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
3/2
Card has other part: Hinterland Hermit
  • Dark Ascension
Homicidal Brute Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Incited Rabble Town Gossipmonger

Incited Rabble

Creature - Human
(Color indicator: Incited Rabble is red)
Incited Rabble attacks each combat if able.
{2}: Incited Rabble gets +1/+0 until end of turn.
Rumors are sparks: gather enough of them and something's going to catch fire.
2/3
Card has other part: Town Gossipmonger
  • Shadows over Innistrad
Ironfang Village Ironsmith

Ironfang

Creature - Werewolf
(Color indicator: Ironfang is red)
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Each morning, he repairs the front door.
3/1
Card has other part: Village Ironsmith
  • Innistrad
Kobolds of Kher Keep

Kobolds of Kher Keep {0}

Creature - Kobold
(Color indicator: Kobolds of Kher Keep is red)
Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.
0/1
Related cards: Kher Keep Prossh, Skyraider of Kher Rohgahh of Kher Keep
Merciless Predator Reckless Waif

Merciless Predator

Creature - Werewolf
(Color indicator: Merciless Predator is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Before she just wanted to snatch your purse; now she'll take the whole arm.
3/2
Card has other part: Reckless Waif
  • Innistrad
Moonrise Intruder Village Messenger

Moonrise Intruder

Creature - Werewolf
(Color indicator: Moonrise Intruder is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
2/2
Card has other part: Village Messenger
  • Shadows over Innistrad
Neck Breaker Breakneck Rider

Neck Breaker

Creature - Werewolf
(Color indicator: Neck Breaker is red)
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.
4/3
Card has other part: Breakneck Rider
  • Shadows over Innistrad
Pact of the Titan

Pact of the Titan {0}

Instant
(Color indicator: Pact of the Titan is red)
Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
  • Future Sight
Rampaging Werewolf Tormented Pariah

Rampaging Werewolf

Creature - Werewolf
(Color indicator: Rampaging Werewolf is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
"Just look at him, groveling on all fours! What a pathetic—uh-oh."
6/4
Card has other part: Tormented Pariah
  • Innistrad
Skin Shedder Skin Invasion

Skin Shedder

Creature - Insect Horror
(Color indicator: Skin Shedder is red)
"Patient complained of burning sensation in upper back and at base of neck. Bed rest recommended. In a couple days, he should feel like a new man."
—Lagra, hamlet physician
3/4
Card has other part: Skin Invasion
  • Shadows over Innistrad
Terror of Kruin Pass Kruin Outlaw

Terror of Kruin Pass

Creature - Werewolf
(Color indicator: Terror of Kruin Pass is red)
Double strike
Werewolves you control have menace.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3/3
Card has other part: Kruin Outlaw
  • Innistrad
Tovolar's Magehunter Mondronen Shaman

Tovolar's Magehunter

Creature - Werewolf
(Color indicator: Tovolar's Magehunter is red)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
5/5
Card has other part: Mondronen Shaman
Vildin-Pack Alpha Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
  • Shadows over Innistrad
Werewolf Ransacker Afflicted Deserter

Werewolf Ransacker

Creature - Werewolf
(Color indicator: Werewolf Ransacker is red)
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
5/4
Card has other part: Afflicted Deserter
  • Dark Ascension
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards his or her hand, then draws seven cards.
Wildblood Pack Instigator Gang

Wildblood Pack

Creature - Werewolf
(Color indicator: Wildblood Pack is red)
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
5/5
Card has other part: Instigator Gang
  • Innistrad