29 cards found
Balduvian Barbarians

Balduvian Barbarians {1}{r}{r}

Creature - Human Barbarian
"Barbarian raids were a concern to those living in the northwest provinces, but the skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."
—Kjeldor: Ice Civilization
Boreal Druid

Boreal Druid {g}

Snow Creature - Elf Druid
{T}: Add {C} to your mana pool.
Some creatures are bound to the cold by Rimewind magic. Others seek it out, adapted by two thousand years of the Ice. The Boreal, where Heidar's frigid sway is strongest, is home to both.
  • Coldsnap
Boreal Shelf

Boreal Shelf

Snow Land
Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
"Who will stay the Tyrant's hand,
As ice and woe both grip our land?
The helpless feel his frozen brand."
—The Dynasty of Winter Kings
  • Coldsnap

Clairvoyance {u}

Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
"As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back."
—Disa the Restless, journal entry
  • Ice Age
Crippling Chill

Crippling Chill {2}{u}

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.
Darien, King of Kjeldor

Darien, King of Kjeldor {4}{w}{w}

Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
  • Coldsnap

Flashfreeze {1}{u}

Counter target red or green spell.
"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!"
—Heidar, Rimewind master
Frost Breath

Frost Breath {2}{u}

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"I'll make ice chimes of your bones."
Frost Ogre

Frost Ogre {3}{r}{r}

Creature - Ogre Warrior
Mountain ogres allowed blizzards to sheathe them in ice, both to reinforce their armor and to hide their pungent musk from potential prey.
  • Betrayers of Kamigawa
Glacial Fortress

Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Glacial Stalker

Glacial Stalker {5}{u}

Creature - Elemental
Morph {4}{U}
"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman
  • Khans of Tarkir
Glacial Wall

Glacial Wall {2}{u}

Creature - Wall
Like arguing with ice
—Vodalian expression meaning
"wasting your time"
Gristle Grinner

Gristle Grinner {4}{b}

Creature - Zombie
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
  • Coldsnap
Icy Manipulator

Icy Manipulator {4}

{1}, {T}: Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Illusionary Terrain

Illusionary Terrain {u}{u}

Cumulative upkeep {2}
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."
—Disa the Restless, journal entry
  • Ice Age
Incite Insight

Incite Insight {x}{u}{u}

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.
  • Unstable
Keening Banshee

Keening Banshee {2}{b}{b}

Creature - Spirit
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
Lens of Clarity

Lens of Clarity {1}

You may look at the top card of your library and at face-down creatures you don't control.
"Water shifts and confuses, but as ice it holds the stillness of truth."
—Arel the Whisperer
  • Khans of Tarkir
Lightning Serpent

Lightning Serpent {x}{r}

Creature - Elemental Serpent
Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
Ice exploded into steam in its wake, hissing like a thousand serpents hailing their blazing master.
  • Coldsnap
Lovisa Coldeyes

Lovisa Coldeyes {3}{r}{r}

Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
"I lead my horde to the northwest. I won't return until the ice wizards fall and their fiendish contraptions are crushed!"
Rite of Flame

Rite of Flame {r}

Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.
  • Coldsnap
Scaled Wurm

Scaled Wurm {7}{g}

Creature - Wurm
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—Kjeldor: Ice Civilization
Scion of Glaciers

Scion of Glaciers {2}{u}{u}

Creature - Elemental
{U}: Scion of Glaciers gets +1/-1 until end of turn.
"There is nothing so free as the spring river born of winter's ice."
—Nitula, the Hunt Caller
  • Khans of Tarkir
Sea Spirit

Sea Spirit {4}{u}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
Suffer the Past

Suffer the Past {x}{b}

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.
  • Rise of the Eldrazi