Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.
You may choose not to untap Amber Prison during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.