Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
[+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [–3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [–7]: Dinosaurs you control get +4/+4 until end of turn.
[+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [–X]: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [–2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." [–5]: Create two tokens that are copies of Jace, except they're not legendary.
The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
[+2]: Create a 2/2 black Pirate creature token with menace. [–3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. [–10]: Target player's life total becomes 1.