445 cards found
Abattoir Ghoul

Abattoir Ghoul {3}{b}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Abbey Griffin

Abbey Griffin {3}{w}

Creature - Griffin
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch
2/2
  • Innistrad
Afflicted Deserter Werewolf Ransacker

Afflicted Deserter {3}{r}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.
3/2
Card has other part: Werewolf Ransacker
  • Dark Ascension
Alpha Brawl

Alpha Brawl {6}{r}{r}

Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Being an alpha means proving it every full moon.
  • Dark Ascension
Altar of the Lost

Altar of the Lost {3}

Artifact
Altar of the Lost enters the battlefield tapped.
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.
  • Dark Ascension
Altar's Reap

Altar's Reap {1}{b}

Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."
—Bishop Volpaig, servant of Griselbrand
Ambush Viper

Ambush Viper {1}{g}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
  • Innistrad
Ancient Grudge

Ancient Grudge {1}{r}

Instant
Destroy target artifact.
Flashback {G}
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{w}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if it has seen her.
4/4
  • Innistrad
Angelic Overseer

Angelic Overseer {3}{w}{w}

Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.
5/3
  • Innistrad
Archangel's Light

Archangel's Light {7}{w}

Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn
  • Dark Ascension
Archdemon of Greed Ravenous Demon

Archdemon of Greed

Creature - Demon
(Color indicator: Archdemon of Greed is black)
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
"The price is paid. The power is mine!"
9/9
Card has other part: Ravenous Demon
Armored Skaab

Armored Skaab {2}{u}

Creature - Zombie Warrior
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
Literally made for battle.
1/4
  • Innistrad
Army of the Damned

Army of the Damned {5}{b}{b}{b}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Artful Dodge

Artful Dodge {u}

Sorcery
Target creature can't be blocked this turn.
Flashback {U}
Those who know the alleys and sewers of the Erdwal can disappear like smoke.
  • Dark Ascension
Ashmouth Hound

Ashmouth Hound {1}{r}

Creature - Elemental Hound
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.
2/1
Avacyn's Collar

Avacyn's Collar {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
  • Dark Ascension
Avacyn's Pilgrim

Avacyn's Pilgrim {g}

Creature - Human Monk
{T}: Add {W} to your mana pool.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Avacynian Priest

Avacynian Priest {1}{w}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.
1/2
  • Innistrad
Back from the Brink

Back from the Brink {4}{u}{u}

Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate this ability only any time you could cast a sorcery.
On Innistrad, death is just a career change.
  • Innistrad
Balefire Dragon

Balefire Dragon {5}{r}{r}

Creature - Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
  • Innistrad
Bane of Hanweir Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
  • Innistrad
Bar the Door

Bar the Door {2}{w}

Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk
  • Dark Ascension
Battleground Geist

Battleground Geist {4}{u}

Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
  • Innistrad
Beguiler of Wills

Beguiler of Wills {3}{u}{u}

Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
"Come, let me free you of the tyranny of thought."
1/1
  • Dark Ascension