234 cards found
Abuna Acolyte

Abuna Acolyte {1}{w}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Acid Web Spider

Acid Web Spider {3}{g}{g}

Creature - Spider
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.
3/5
  • Scars of Mirrodin
Alpha Tyrranax

Alpha Tyrranax {4}{g}{g}

Creature - Dinosaur Beast
Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.
6/5
  • Scars of Mirrodin
Arc Trail

Arc Trail {1}{r}

Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Argent Sphinx

Argent Sphinx {2}{u}{u}

Creature - Sphinx
Flying
Metalcraft{U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
4/3
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Arrest

Arrest {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.
Related card: Peacekeeper Avatar
Asceticism

Asceticism {3}{g}{g}

Enchantment
Creatures you control have hexproof.
{1}{G}: Regenerate target creature.
"Let my ignominy build walls thicker than iron and stronger than darksteel."
—Thrun, the last troll
  • Scars of Mirrodin
Assault Strobe

Assault Strobe {r}

Sorcery
Target creature gains double strike until end of turn.
When breaking someone's face once just isn't enough.
  • Scars of Mirrodin
Auriok Edgewright

Auriok Edgewright {w}{w}

Creature - Human Soldier
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Auriok Replica

Auriok Replica {3}

Artifact Creature - Cleric
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
All the loyalty of the Auriok with only a trace of their self-righteousness.
2/2
  • Scars of Mirrodin
Auriok Sunchaser

Auriok Sunchaser {1}{w}

Creature - Human Soldier
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
—Prayer to the Whitesun
1/1
  • Scars of Mirrodin
Barbed Battlegear

Barbed Battlegear {3}

Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
  • Scars of Mirrodin
Barrage Ogre

Barrage Ogre {3}{r}{r}

Creature - Ogre Warrior
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.
3/3
  • Scars of Mirrodin
Bellowing Tanglewurm

Bellowing Tanglewurm {3}{g}{g}

Creature - Wurm
Intimidate
Other green creatures you control have intimidate.
4/4
  • Scars of Mirrodin
Blackcleave Cliffs

Blackcleave Cliffs

Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R} to your mana pool.
Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones.
  • Scars of Mirrodin
Blackcleave Goblin

Blackcleave Goblin {3}{b}

Creature - Goblin Zombie
Haste
Infect
"Bitten? Save time, amputate now."
—Lephar, loxodon surgeon
2/1
  • Scars of Mirrodin
Blade-Tribe Berserkers

Blade-Tribe Berserkers {3}{r}

Creature - Human Berserker
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
3/3
  • Scars of Mirrodin
Bladed Pinions

Bladed Pinions {2}

Artifact - Equipment
Equipped creature has flying and first strike.
Equip {2}
Lacking trained pterons, the Auriok had to rely on other measures to gain the upper hand in the skies.
  • Scars of Mirrodin
Bleak Coven Vampires

Bleak Coven Vampires {3}{b}{b}

Creature - Vampire Warrior
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded.
4/3
  • Scars of Mirrodin
Blight Mamba

Blight Mamba {1}{g}

Creature - Snake
Infect
{1}{G}: Regenerate Blight Mamba.
Its venom drips with Phyrexia's hate.
1/1
  • Scars of Mirrodin
Blistergrub

Blistergrub {2}{b}

Creature - Horror
Swampwalk
When Blistergrub dies, each opponent loses 2 life.
"The sooner you join Phyrexia, the sooner you'll forget your painful rebirth."
—Sheoldred, Whispering One
2/2
Bloodshot Trainee

Bloodshot Trainee {3}{r}

Creature - Goblin Warrior
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
2/3
Blunt the Assault

Blunt the Assault {3}{g}

Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
"Much can be gained from the appearance of vulnerability."
—Ezuri, renegade leader
  • Scars of Mirrodin