234 cards found
Abuna Acolyte

Abuna Acolyte {1}{W}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Acid Web Spider

Acid Web Spider {3}{G}{G}

Creature - Spider
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.
3/5
  • Scars of Mirrodin
Alpha Tyrranax

Alpha Tyrranax {4}{G}{G}

Creature - Dinosaur Beast
Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.
6/5
  • Scars of Mirrodin
Arc Trail

Arc Trail {1}{R}

Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Argent Sphinx

Argent Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Metalcraft{U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
4/3
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.
Related card: Peacekeeper Avatar
Asceticism

Asceticism {3}{G}{G}

Enchantment
Creatures you control have hexproof.
{1}{G}: Regenerate target creature.
"Let my ignominy build walls thicker than iron and stronger than darksteel."
—Thrun, the last troll
  • Scars of Mirrodin
Assault Strobe

Assault Strobe {R}

Sorcery
Target creature gains double strike until end of turn.
When breaking someone's face once just isn't enough.
  • Scars of Mirrodin
Auriok Edgewright

Auriok Edgewright {W}{W}

Creature - Human Soldier
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Auriok Replica

Auriok Replica {3}

Artifact Creature - Cleric
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
All the loyalty of the Auriok with only a trace of their self-righteousness.
2/2
  • Scars of Mirrodin
Auriok Sunchaser

Auriok Sunchaser {1}{W}

Creature - Human Soldier
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
—Prayer to the Whitesun
1/1
  • Scars of Mirrodin
Barbed Battlegear

Barbed Battlegear {3}

Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
  • Scars of Mirrodin
Barrage Ogre

Barrage Ogre {3}{R}{R}

Creature - Ogre Warrior
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.
3/3
Bellowing Tanglewurm

Bellowing Tanglewurm {3}{G}{G}

Creature - Wurm
Intimidate
Other green creatures you control have intimidate.
4/4
  • Scars of Mirrodin
Blackcleave Cliffs

Blackcleave Cliffs

Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Where the Oxidda Chain mingles with the Mephidross, oil-suffused metal crumbles away, leaving walls of blackened bones.
  • Scars of Mirrodin
Blackcleave Goblin

Blackcleave Goblin {3}{B}

Creature - Goblin Zombie
Haste
Infect
"Bitten? Save time, amputate now."
—Lephar, loxodon surgeon
2/1
  • Scars of Mirrodin
Blade-Tribe Berserkers

Blade-Tribe Berserkers {3}{R}

Creature - Human Berserker
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
3/3
  • Scars of Mirrodin
Bladed Pinions

Bladed Pinions {2}

Artifact - Equipment
Equipped creature has flying and first strike.
Equip {2}
Lacking trained pterons, the Auriok had to rely on other measures to gain the upper hand in the skies.
  • Scars of Mirrodin
Bleak Coven Vampires

Bleak Coven Vampires {3}{B}{B}

Creature - Vampire Warrior
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded.
4/3
  • Scars of Mirrodin
Blight Mamba

Blight Mamba {1}{G}

Creature - Snake
Infect
{1}{G}: Regenerate Blight Mamba.
Its venom drips with Phyrexia's hate.
1/1
  • Scars of Mirrodin
Blistergrub

Blistergrub {2}{B}

Creature - Horror
Swampwalk
When Blistergrub dies, each opponent loses 2 life.
"The sooner you join Phyrexia, the sooner you'll forget your painful rebirth."
—Sheoldred, Whispering One
2/2
Bloodshot Trainee

Bloodshot Trainee {3}{R}

Creature - Goblin Warrior
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
2/3
Blunt the Assault

Blunt the Assault {3}{G}

Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
"Much can be gained from the appearance of vulnerability."
—Ezuri, renegade leader
  • Scars of Mirrodin