3993 cards found
AWOL

AWOL {2}{w}

Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
  • Unhinged
Abandon Reason

Abandon Reason {2}{r}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R}
  • Eldritch Moon
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
  • Hour of Devastation
Abbey Matron

Abbey Matron {2}{w}

Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons are kindly souls, but don't ask one for an ale."
—Halina, Dwarven Trader
1/3
  • Homelands 102 103
Abolish

Abolish {1}{w}{w}

Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Absorb

Absorb {w}{u}{u}

Instant
Counter target spell. You gain 3 life.
"Your presumption is your downfall."
  • Invasion
Abstruse Interference

Abstruse Interference {2}{u}

Instant
Devoid
Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C} to your mana pool."
  • Oath of the Gatewatch
Abyssal Nocturnus

Abyssal Nocturnus {1}{b}{b}

Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"I fear to keep an open mind, for there are those who would use it as a door to my soul."
—Voka Schlak,
Mauzam Asylum inmate, diary
2/2
  • Guildpact
Abzan Ascendancy

Abzan Ascendancy {w}{b}{g}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G} to your mana pool.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Abzan Beastmaster

Abzan Beastmaster {2}{g}

Creature - Hound Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.
2/1
Abzan Charm

Abzan Charm {w}{b}{g}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{w}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Abzan Runemark

Abzan Runemark {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
  • Fate Reforged
Academy Raider

Academy Raider {2}{r}

Creature - Human Warrior
Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
  • Magic 2014 Core Set
Academy Researchers

Academy Researchers {1}{u}{u}

Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
Acidic Soil

Acidic Soil {2}{r}

Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
  • Urza's Saga
Acolyte of the Inferno

Acolyte of the Inferno {2}{r}

Creature - Human Monk
Renown 1
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3/1
  • Magic Origins
Acrobatic Maneuver

Acrobatic Maneuver {2}{w}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.
  • Kaladesh
Act of Authority

Act of Authority {1}{w}{w}

Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
  • Commander 2013 Edition
Act of Treason

Act of Treason {2}{r}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Act on Impulse

Act on Impulse {2}{r}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
"You don't want to know what happens after I put on the goggles."
  • Magic 2015 Core Set
Adamaro, First to Desire

Adamaro, First to Desire {1}{r}{r}

Legendary Creature - Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi
*/*
  • Saviors of Kamigawa
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
  • Magic 2012
Adarkar Unicorn

Adarkar Unicorn {1}{w}{w}

Creature - Unicorn
{T}: Add {U} or {C}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox
2/2
  • Ice Age