462 cards found
1996 World Champion

1996 World Champion {W}{U}{B}{R}{G}

Creature - Legend
Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration
Abomination of Gudul

Abomination of Gudul {3}{B}{G}{U}

Creature - Horror
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U}
3/4
  • Khans of Tarkir
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Abzan Charm

Abzan Charm {W}{B}{G}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
  • Khans of Tarkir
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
3/3
  • Ixalan
Adun Oakenshield

Adun Oakenshield {B}{R}{G}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —The Anvilonian Grimoire
1/2
Aerie Mystics

Aerie Mystics {4}{W}

Creature - Bird Wizard
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
  • Commander 2018
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
  • Homelands
Ana Battlemage

Ana Battlemage {2}{G}

Creature - Human Wizard
Kicker {2}{U} and/or {1}{B}
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
2/2
  • Planar Chaos
Ana Disciple

Ana Disciple {G}

Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
1/1
  • Apocalypse
Anafenza, the Foremost

Anafenza, the Foremost {W}{B}{G}

Legendary Creature - Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
4/4
Anavolver

Anavolver {3}{G}

Creature - Volver
Kicker {1}{U} and/or {B}
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
3/3
  • Apocalypse
Ancient Spring

Ancient Spring

Land
Ancient Spring enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Ancient Spring: Add {W}{B}.
  • Invasion
Angus Mackenzie

Angus Mackenzie {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
"Battles no longer served a purpose in Karakas." —Angus Mackenzie, Diary
2/2
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1/1
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.
2/2
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
  • Core Set 2019
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
  • Khans of Tarkir
Armorer Guildmage

Armorer Guildmage {R}

Creature - Human Wizard
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel.
—Armorer Guild maxim
1/1
  • Mirage