6503 cards found
1996 World Champion

1996 World Champion {w}{u}{b}{r}{g}

Creature - Legend
Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration
AWOL

AWOL {2}{w}

Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
  • Unhinged
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Abbey Griffin

Abbey Griffin {3}{w}

Creature - Griffin
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch
2/2
  • Innistrad
Abbey Matron

Abbey Matron {2}{w}

Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons are kindly souls, but don't ask one for an ale."
—Halina, Dwarven Trader
1/3
  • Homelands 102 103
Abduction

Abduction {2}{u}{u}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Aberrant Researcher Perfected Form

Aberrant Researcher {3}{u}

Creature - Human Insect
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
"Metamorphosis is a process."
—Laboratory notes
3/2
Card has other part: Perfected Form
  • Shadows over Innistrad
Abeyance

Abeyance {1}{w}

Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
  • Weatherlight
Abjure

Abjure {u}

Instant
As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
Mirri's hackles rose as Ertai continued expounding his virtues. "If that arrogant brat doesn't shut up soon," she growled to herself, "I'm going to have to kill him."
  • Weatherlight
Abolish

Abolish {1}{w}{w}

Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Abomination of Gudul

Abomination of Gudul {3}{b}{g}{u}

Creature - Horror
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U}
3/4
  • Khans of Tarkir
Aboshan's Desire

Aboshan's Desire {u}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard.
  • Odyssey
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor {4}{u}{u}

Legendary Creature - Cephalid
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
3/3
  • Odyssey
Absolute Grace

Absolute Grace {1}{w}

Enchantment
All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
  • Urza's Saga
Absolute Law

Absolute Law {1}{w}

Enchantment
All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.
  • Urza's Saga
Absolver Thrull

Absolver Thrull {3}{w}

Creature - Thrull Cleric
Haunt
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2/3
  • Guildpact
Absorb

Absorb {w}{u}{u}

Instant
Counter target spell. You gain 3 life.
"Your presumption is your downfall."
  • Invasion
Abu Ja'far

Abu Ja'far {w}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abuna Acolyte

Abuna Acolyte {1}{w}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin
Abuna's Chant

Abuna's Chant {3}{w}

Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2}
  • Fifth Dawn
Abzan Advantage

Abzan Advantage {1}{w}

Instant
Target player sacrifices an enchantment. Bolster 1.
"To survive, you must seize every opportunity."
—Daghatar the Adamant
  • Fate Reforged
Abzan Ascendancy

Abzan Ascendancy {w}{b}{g}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Battle Priest

Abzan Battle Priest {3}{w}

Creature - Human Cleric
Outlast {W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
Abzan Charm

Abzan Charm {w}{b}{g}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{w}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3