3344 cards found
1996 World Champion

1996 World Champion {w}{u}{b}{r}{g}

Creature - Legend
Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.
*/*
  • Celebration
AWOL

AWOL {2}{w}

Instant
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
  • Unhinged
Abbey Gargoyles

Abbey Gargoyles {2}{w}{w}{w}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Abbey Griffin

Abbey Griffin {3}{w}

Creature - Griffin
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch
2/2
  • Innistrad
Abbey Matron

Abbey Matron {2}{w}

Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons are kindly souls, but don't ask one for an ale."
—Halina, Dwarven Trader
1/3
  • Homelands 102 103
Abeyance

Abeyance {1}{w}

Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
  • Weatherlight
Abolish

Abolish {1}{w}{w}

Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Absolute Grace

Absolute Grace {1}{w}

Enchantment
All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
  • Urza's Saga
Absolute Law

Absolute Law {1}{w}

Enchantment
All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.
  • Urza's Saga
Absolver Thrull

Absolver Thrull {3}{w}

Creature - Thrull Cleric
Haunt
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2/3
  • Guildpact
Absorb

Absorb {w}{u}{u}

Instant
Counter target spell. You gain 3 life.
"Your presumption is your downfall."
  • Invasion
Abu Ja'far

Abu Ja'far {w}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Abuna Acolyte

Abuna Acolyte {1}{w}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin
Abuna's Chant

Abuna's Chant {3}{w}

Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2}
  • Fifth Dawn
Abzan Advantage

Abzan Advantage {1}{w}

Instant
Target player sacrifices an enchantment. Bolster 1.
"To survive, you must seize every opportunity."
—Daghatar the Adamant
  • Fate Reforged
Abzan Ascendancy

Abzan Ascendancy {w}{b}{g}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Battle Priest

Abzan Battle Priest {3}{w}

Creature - Human Cleric
Outlast {W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
  • Khans of Tarkir
Abzan Charm

Abzan Charm {w}{b}{g}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{w}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Abzan Guide

Abzan Guide {3}{w}{b}{g}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
  • Khans of Tarkir
Abzan Runemark

Abzan Runemark {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
  • Fate Reforged
Abzan Skycaptain

Abzan Skycaptain {3}{w}

Creature - Bird Soldier
Flying
When Abzan Skycaptain dies, bolster 2.
"A tempest is coming. Turn your faces toward the wind!"
2/2
  • Fate Reforged
Academy Rector

Academy Rector {3}{w}

Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
1/2
  • Urza's Destiny
Accorder Paladin

Accorder Paladin {1}{w}

Creature - Human Knight
Battle cry
"I fight for the suns, the surface, and everything in between."
3/1
  • Mirrodin Besieged
Acolyte's Reward

Acolyte's Reward {1}{w}

Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player.
  • Born of the Gods