68 cards found
Starseer Mentor

Starseer Mentor {3}{W}{B}

Creature - Bat Warlock
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
3/5
  • Bloomburrow
Zoraline, Cosmos Caller

Zoraline, Cosmos Caller {1}{W}{B}

Legendary Creature - Bat Cleric
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3
Bleeding Effect

Bleeding Effect {2}{W}{B}

Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
  • Assassin's Creed 51 232
Genku, Future Shaper

Genku, Future Shaper {2}{W}{U}

Legendary Creature - Moonfolk Wizard
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
{3}{W}{U}: Put a +1/+1 counter on each creature you control.
2/5
Jem Lightfoote, Sky Explorer

Jem Lightfoote, Sky Explorer {2}{W}{U}

Legendary Creature - Human Scout
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
The nomadic Atiin rarely settle anywhere for more than a few seasons, but Jem never lets that stop her from seeing every last corner.
3/3
  • Outlaws of Thunder Junction
Aurelia, the Law Above

Aurelia, the Law Above {3}{R}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
4/4
Related card: Tajic, Legion's Valor
Ezrim, Agency Chief

Ezrim, Agency Chief {1}{W}{W}{U}{U}

Legendary Creature - Archon Detective
Flying
When Ezrim, Agency Chief enters, investigate twice.
{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
5/5
  • Murders at Karlov Manor Promos 202p 202s
  • Murders at Karlov Manor 202 360
Granite Witness

Granite Witness {2}{W}{U}

Artifact Creature - Gargoyle Detective
Flying, vigilance
Disguise {W/U}{W/U}
When Granite Witness is turned face up, you may tap or untap target creature.
3/2
  • Murders at Karlov Manor
Kellan, Inquisitive Prodigy

Kellan, Inquisitive Prodigy {2}{G}{U}

Legendary Creature - Human Faerie Detective
Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3/4
Card has other part: Tail the Suspect
  • Murders at Karlov Manor Promos 212pa 212sa
  • Murders at Karlov Manor 212a 334a
Tomik, Wielder of Law

Tomik, Wielder of Law {1}{W}{B}

Legendary Creature - Human Advisor
Affinity for planeswalkers
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
2/4
  • Murders at Karlov Manor
Gwaihir the Windlord

Gwaihir the Windlord {4}{W}{U}

Legendary Creature - Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn.
Flying, vigilance
Other Birds you control have vigilance.
There came Gwaihir the Windlord, greatest of all the Eagles of the North, mightiest of the descendants of old Thorondor.
4/4
  • The Lord of the Rings: Tales of Middle-earth 210 661
Drana and Linvala

Drana and Linvala {1}{W}{W}{B}

Legendary Creature - Vampire Angel
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3/4
  • March of the Machine Promos 222p 222s
  • March of the Machine 222 305
Mutagen Connoisseur

Mutagen Connoisseur {1}{G}{U}

Creature - Vedalken Mutant
Flying, vigilance
Mutagen Connoisseur gets +1/+0 for each transformed permanent you control.
Much to the Phyrexians' delight, sheer curiosity drove many to willingly surrender to compleation.
0/5
  • March of the Machine
Atraxa, Grand Unifier

Atraxa, Grand Unifier {3}{G}{W}{U}{B}

Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink
When Atraxa, Grand Unifier enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
7/7
Odric, Blood-Cursed

Odric, Blood-Cursed {1}{R}{W}

Legendary Creature - Vampire Soldier
When Odric, Blood-Cursed enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.
3/3
Velomachus Lorehold

Velomachus Lorehold {5}{R}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Rampage of the Valkyries

Rampage of the Valkyries {3}{W}{B}

Enchantment
When Rampage of the Valkyries enters, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature.
"This is a foul place. Cleanse it."
  • Kaldheim
Shinechaser

Shinechaser {1}{W}{U}

Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1/1
  • Throne of Eldraine
Kaalia, Zenith Seeker

Kaalia, Zenith Seeker {R}{W}{B}

Legendary Creature - Human Cleric
Flying, vigilance
When Kaalia, Zenith Seeker enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
3/3
  • Core Set 2020 Promos 210p 210s
  • Core Set 2020
Seraph of the Scales

Seraph of the Scales {2}{W}{B}

Creature - Angel
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2
4/3
Sphinx of New Prahv

Sphinx of New Prahv {W}{W}{U}{U}

Creature - Sphinx
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Azorius sphinxes are loyal to the precepts of the law, not to any particular guildmaster—even one of their own kind.
4/3
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5