155 cards found
Abundance

Abundance {2}{g}{g}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Ancestral Memories

Ancestral Memories {2}{u}{u}{u}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass
Angelic Page

Angelic Page {1}{w}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearers.
1/1
Angelic Renewal

Angelic Renewal {1}{w}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
  • Weatherlight
Angelic Wall

Angelic Wall {1}{w}

Creature - Wall
Defender
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
0/4
Animate Land

Animate Land {g}

Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
  • Nemesis
Asmira, Holy Avenger

Asmira, Holy Avenger {2}{g}{w}

Legendary Creature - Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
"Omens lie in this early harvest's fruit."
—Asmira, Holy Avenger
2/3
  • Mirage
Atalya, Samite Master

Atalya, Samite Master {3}{w}{w}

Legendary Creature - Human Cleric
{X}, {T}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
2/3
  • Invasion
Aura Fracture

Aura Fracture {2}{w}

Enchantment
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
  • Prophecy
Auramancer

Auramancer {2}{w}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Aven Mindcensor

Aven Mindcensor {2}{w}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Bandage

Bandage {w}

Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
Life is measured in inches. To a healer, every one of those inches is precious.
Barbtooth Wurm

Barbtooth Wurm {5}{g}

Creature - Wurm
In its lair lies a carpet of bones.
6/4
Bitterblossom

Bitterblossom {1}{b}

Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Blessing of Leeches

Blessing of Leeches {2}{b}

Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
  • Betrayers of Kamigawa
Bloodline Shaman

Bloodline Shaman {1}{g}

Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Every creature of the forest has a name, and she knows them all.
1/1
  • Onslaught
Boomerang

Boomerang {u}{u}

Instant
Return target permanent to its owner's hand.
"Returne from whence ye came..."
—Edmund Spenser, The Faerie Queene
Briar Patch

Briar Patch {1}{g}{g}

Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
  • Mercadian Masques
Cabal Executioner

Cabal Executioner {2}{b}{b}

Creature - Human Cleric
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B}
2/2
  • Onslaught
Calming Verse

Calming Verse {3}{g}

Sorcery
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
  • Prophecy
Carpet of Flowers

Carpet of Flowers {g}

Enchantment
At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
  • Urza's Saga
Channel

Channel {g}{g}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C} to your mana pool.
To some mages, the meaning of life is less important than how much is left.
Cloak of Feathers

Cloak of Feathers {u}

Sorcery
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
  • Portal
Cloudcrown Oak

Cloudcrown Oak {2}{g}{g}

Creature - Treefolk Warrior
Reach
"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."
—Calydd, kithkin farmer
3/4
Commander Eesha

Commander Eesha {2}{w}{w}

Legendary Creature - Bird Soldier
Flying, protection from creatures
"War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change."
2/4
  • Judgment