4572 cards found
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master of the Pearl Trident

Master of the Pearl Trident {U}{U}

Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk.
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
Masticore

Masticore {4}

Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
4/4
Mathas, Fiend Seeker

Mathas, Fiend Seeker {R}{W}{B}

Legendary Creature - Vampire
Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
"All will know of your crimes."
3/3
Matsu-Tribe Decoy

Matsu-Tribe Decoy {2}{G}

Creature - Snake Warrior
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/3
  • Champions of Kamigawa
Mauhúr, Uruk-hai Captain

Mauhúr, Uruk-hai Captain {B}{R}

Legendary Creature - Orc Soldier
Menace
If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
"We are the servants of Saruman the Wise, the White Hand: the Hand that gives us Man's-flesh to eat."
2/2
  • The Lord of the Rings: Tales of Middle-earth 214 665
Maulfist Revolutionary

Maulfist Revolutionary {1}{G}{G}

Creature - Human Warrior
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
3/3
Mausoleum Wanderer

Mausoleum Wanderer {U}

Creature - Spirit
Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1/1
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
Mawloc

Mawloc {X}{R}{G}

Creature - Tyranid
Ravenous
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
  • Warhammer 40,000 Commander 133 133★
Mayael the Anima

Mayael the Anima {R}{G}{W}

Legendary Creature - Elf Shaman
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
The sacred Anima's eyes are blind to all but the grandest truths.
2/3
Mayhem Devil

Mayhem Devil {1}{B}{R}

Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.
3/3
  • Ravnica Remastered 199 374
  • War of the Spark
Mayhem Patrol

Mayhem Patrol {1}{R}

Creature - Devil Warrior
Menace
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz {1}{R}
1/2
  • Streets of New Capenna
Maze Sentinel

Maze Sentinel {5}{W}

Creature - Elemental
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
3/6
  • Dragon's Maze
Mazzy, Truesword Paladin

Mazzy, Truesword Paladin {1}{R}{G}{W}

Legendary Creature - Halfling Knight
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
3/4
Meddling Mage

Meddling Mage {W}{U}

Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."
2/2
Meddling Youths

Meddling Youths {3}{R}{W}

Creature - Human Detective
Haste
Whenever you attack with three or more creatures, investigate.
"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."
4/5
  • Murders at Karlov Manor 219 367
Meglonoth

Meglonoth {3}{R}{G}{W}

Creature - Beast
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
When the shards merged, Mayael found herself the general of Naya's mightiest army.
6/6
  • Conflux
Meldweb Curator

Meldweb Curator {3}{U}

Creature - Phyrexian Wizard
When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
"Imagine a giant room, like a library . . . except instead of books, it's filled with body parts."
—Kara Vrist, resistance spymaster
3/4
  • Phyrexia: All Will Be One
Meldweb Strider

Meldweb Strider {4}{U}

Artifact - Vehicle
Vigilance
Meldweb Strider enters the battlefield with an oil counter on it.
Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.
Crew 3
5/5
  • Phyrexia: All Will Be One
Meletis Charlatan

Meletis Charlatan {2}{U}

Creature - Human Wizard
{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
"Every object has an echo in the Aether beyond the world. Every idea has a shadow that can be brought to light."
2/3
  • Theros
Melira, Sylvok Outcast

Melira, Sylvok Outcast {1}{G}

Legendary Creature - Human Scout
You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect.
Once a pariah, now Mirrodin's greatest hope.
2/2
  • New Phyrexia
Meng Huo's Horde

Meng Huo's Horde {4}{G}

Creature - Human Soldier
Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals.
4/5
Mephidross Slime

Mephidross Slime {1}{B}{G}

Creature - Phyrexian Ooze
Trample
When Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library.
3/3
  • Alchemy: Phyrexia
Mephitic Ooze

Mephitic Ooze {4}{B}

Creature - Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.
0/5
  • Darksteel