4572 cards found
Magda, the Hoardmaster

Magda, the Hoardmaster {1}{R}

Legendary Creature - Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
2/2
  • Outlaws of Thunder Junction 133 334 374
Mage Hunter

Mage Hunter {3}{B}

Creature - Horror
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
One of the Oriq's most powerful tools is the mage hunter, a vile monstrosity created to seek out and snuff out the arcane.
3/4
  • Strixhaven: School of Mages
Mage-Ring Bully

Mage-Ring Bully {1}{R}

Creature - Human Warrior
Prowess
Mage-Ring Bully attacks each combat if able.
"Don't be rude, Beleren. We just want to enjoy the view with you."
2/2
  • Magic Origins
Mage-Ring Responder

Mage-Ring Responder {7}

Artifact Creature - Golem
Mage-Ring Responder doesn't untap during your untap step.
{7}: Untap Mage-Ring Responder.
Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
7/7
  • Magic Origins
Maggot Carrier

Maggot Carrier {B}

Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
—Seneca, Epistles, trans. Gummere
1/1
Magical Hacker

Magical Hacker {1}{U}

Creature - Human Gamer
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
1|= y()u (4|\| r3@d 7#][5, y0|_| /\r3 @ IVI0/\/$+3|2 &33|<
1/2
  • Unhinged
Magmatic Galleon

Magmatic Galleon {3}{R}{R}

Artifact - Vehicle
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
5/5
  • The Lost Caverns of Ixalan Promos 157p 157s
  • The Lost Caverns of Ixalan 157 376
Magnigoth Sentry

Magnigoth Sentry {3}{G}

Creature - Treefolk
Reach
When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.
4/4
  • Dominaria United
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Magus of the Balance

Magus of the Balance {1}{W}

Creature - Human Wizard
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
Magus of the Disk

Magus of the Disk {2}{W}{W}

Creature - Human Wizard
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
Magus of the Scroll

Magus of the Scroll {R}

Creature - Human Wizard
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
1/1
  • Time Spiral
Magus of the Vineyard

Magus of the Vineyard {G}

Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
1/1
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
Mahadi, Emporium Master

Mahadi, Emporium Master {1}{B}{R}

Legendary Creature - Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn.
"Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford."
3/3
  • Commander Legends: Battle for Baldur's Gate 282 429 540
Mahamoti Djinn

Mahamoti Djinn {4}{U}{U}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Mairsil, the Pretender

Mairsil, the Pretender {1}{U}{B}{R}

Legendary Creature - Human Wizard
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
4/4
  • Commander 2017
Makindi Griffin

Makindi Griffin {3}{W}

Creature - Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
2/4
Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
  • Battle for Zendikar
Makindi Shieldmate

Makindi Shieldmate {2}{W}

Creature - Kor Soldier Ally
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes.
0/3
  • Zendikar
Malach of the Dawn

Malach of the Dawn {2}{W}{W}

Creature - Angel
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
—Sister Betje, Miracles of the Saints
2/4
Related card: Ghost Ship
  • Planar Chaos
Malamet Brawler

Malamet Brawler {1}{G}

Creature - Cat Warrior
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
"I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!"
2/2
  • The Lost Caverns of Ixalan
Malcolm, the Eyes

Malcolm, the Eyes {U}{R}

Legendary Creature - Siren Pirate
Flying, haste
Whenever you cast your second spell each turn, investigate.
"It's funny how rarely folks here think to look up."
2/2
  • Outlaws of Thunder Junction 219 295
Malevolent Noble

Malevolent Noble {1}{B}

Creature - Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
He has slain a dozen witches, luring each with a promise of fresh children's bones.
2/2
  • Throne of Eldraine