2399 cards found
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate {3}{R}{G}

Legendary Creature - Dinosaur
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
"Many thought they knew its weakness. They are dead."
—Kelsien, the Plague
7/3
  • Commander Masters 366 599
  • Ikoria: Lair of Behemoths 275 275y
Zimone and Dina

Zimone and Dina {B}{G}{U}

Legendary Creature - Human Dryad
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
{T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
3/4
  • March of the Machine Promos 257p 257s
  • March of the Machine 257 318
Zimone, Quandrix Prodigy

Zimone, Quandrix Prodigy {G}{U}

Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
"What are they complaining about? It's not like axiomatic leyline paratrigonometrics is hard."
1/2
  • Strixhaven: School of Mages
Zirda, the Dawnwaker

Zirda, the Dawnwaker {1}{R/W}{R/W}

Legendary Creature - Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability.
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn.
3/3
Zirilan of the Claw

Zirilan of the Claw {3}{R}{R}

Legendary Creature - Viashino Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Mirage
Zndrsplt, Eye of Wisdom

Zndrsplt, Eye of Wisdom {4}{U}

Legendary Creature - Homunculus
Partner with Okaun, Eye of Chaos
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
1/4
Related card: Okaun, Eye of Chaos
Zo-Zu the Punisher

Zo-Zu the Punisher {1}{R}{R}

Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
"He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us!"
—Ku-Ku, akki poet
2/2
Zopandrel, Hunger Dominus

Zopandrel, Hunger Dominus {5}{G}{G}

Legendary Creature - Phyrexian Horror
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus.
4/6
Zoyowa Lava-Tongue

Zoyowa Lava-Tongue {B}{R}

Legendary Creature - Goblin Warlock
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't.
2/2
  • The Lost Caverns of Ixalan 245 312
Zuberi, Golden Feather

Zuberi, Golden Feather {4}{W}

Legendary Creature - Griffin
Flying
Other Griffin creatures get +1/+1.
"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."
—Afari, Tales
3/3
  • Mirage
Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage {1}{G}{G}

Legendary Creature - Human Advisor
Hexproof
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
1/2
Zur the Enchanter

Zur the Enchanter {1}{W}{U}{B}

Legendary Creature - Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Zur remained aloof from Terisiare's suffering, intent only on his own perfection.
1/4
Zur, Eternal Schemer

Zur, Eternal Schemer {W}{U}{B}

Legendary Creature - Human Wizard
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1/4
Zurgo Bellstriker

Zurgo Bellstriker {R}

Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.
Dash {1}{R}
2/2
Zurgo Helmsmasher

Zurgo Helmsmasher {2}{R}{W}{B}

Legendary Creature - Orc Warrior
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7/2
Zurgo and Ojutai

Zurgo and Ojutai {2}{U}{R}{W}

Legendary Creature - Orc Dragon
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
4/4
  • March of the Machine Promos 258p 258s
  • March of the Machine 258 319
Zurzoth, Chaos Rider

Zurzoth, Chaos Rider {2}{R}

Legendary Creature - Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2/3
Zyym, Mesmeric Lord

Zyym, Mesmeric Lord {1}{U}{B}{B}

Legendary Creature - Vampire Wizard
Flying, deathtouch
When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
3/4
Éomer of the Riddermark

Éomer of the Riddermark {4}{R}

Legendary Creature - Human Knight
Haste
Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
But northward the white crest of Éomer led the great front of the Rohirrim which he had again gathered and marshaled.
5/4
  • The Lord of the Rings: Tales of Middle-earth 121 572
Éomer, King of Rohan

Éomer, King of Rohan {3}{R}{W}

Legendary Creature - Human Noble
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
2/2
  • Tales of Middle-earth Commander 52 135 455
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature - Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
"Need brooks no delay, yet late is better than never."
4/4
Éowyn, Fearless Knight

Éowyn, Fearless Knight {2}{R}{W}

Legendary Creature - Human Knight
Haste
When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
"Am I not of the House of Eorl? I have waited on faltering feet long enough."
3/4
Éowyn, Lady of Rohan

Éowyn, Lady of Rohan {2}{W}

Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
2/4
  • The Lord of the Rings: Tales of Middle-earth 10 461
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden {2}{U}{R}{W}

Legendary Creature - Human Knight
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5/4
  • Tales of Middle-earth Commander 1 81 86 456