4572 cards found
Luminate Primordial

Luminate Primordial {5}{W}{W}

Creature - Avatar
Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
  • Gatecrash
Luminous Broodmoth

Luminous Broodmoth {2}{W}{W}

Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
3/4
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Lunar Hatchling

Lunar Hatchling {4}{G}{U}

Creature - Alien Beast
Flying, trample
Basic landcycling {2}
Escape — {4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard.
6/6
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Lurker

Lurker {2}{G}

Creature - Beast
Lurker can't be the target of spells unless it attacked or blocked this turn.
"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left."
—Maeveen O'Donagh, Memoirs of a Soldier
2/3
  • The Dark
Lurking Arynx

Lurking Arynx {4}{G}

Creature - Cat Beast
Formidable{2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.
3/5
  • Dragons of Tarkir
Lurking Green Dragon

Lurking Green Dragon {3}{G}

Creature - Dragon
Flying
Lurking Green Dragon can't attack unless defending player controls a creature with flying.
"Territorial. Scary. No further notes."
—Volo's field notes
4/4
  • Commander Legends: Battle for Baldur's Gate
Lurking Informant

Lurking Informant {1}{U/B}

Creature - Human Rogue
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
In the undercity, forgetfulness is often encouraged at the point of a blade.
1/2
  • Ravnica: City of Guilds
Lurking Spinecrawler

Lurking Spinecrawler {3}{B}

Creature - Horror
When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card."
Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.
5/4
  • Alchemy: Murders at Karlov Manor
Luxurious Locomotive

Luxurious Locomotive {5}

Artifact - Vehicle
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn.
Crew 1. Activate only once each turn.
6/5
  • Outlaws of Thunder Junction
Lychguard

Lychguard {2}{B}

Artifact Creature - Necron
Guardian Protocols{3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
"Only the deathless can truly comprehend the burden of unfailing loyalty."
—Vargard Obyron of the Sautekh Dynasty
2/3
  • Warhammer 40,000 Commander 39 39★
Lynde, Cheerful Tormentor

Lynde, Cheerful Tormentor {1}{U}{B}{R}

Legendary Creature - Human Warlock
Deathtouch
Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
2/4
  • Midnight Hunt Commander 38 76
Lyra Dawnbringer

Lyra Dawnbringer {3}{W}{W}

Legendary Creature - Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
"You are not alone. You never were."
5/5
M'Odo, the Gnarled Oracle

M'Odo, the Gnarled Oracle {B}{U}{G}

Legendary Creature - Zombie Elf Wizard
Eminence{X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
Those with vision always have a path.
0/3
  • 2017 Heroes of the Realm
Mad Dog

Mad Dog {1}{R}

Creature - Dog
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
The bones it buries may be yours.
2/2
  • Odyssey
Madrush Cyclops

Madrush Cyclops {1}{B}{R}{G}

Creature - Cyclops Warrior
Creatures you control have haste.
Death comes in the blink of an eye.
3/4
  • Alara Reborn
Maelstrom Archangel

Maelstrom Archangel {W}{U}{B}{R}{G}

Creature - Angel
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
There is no world where angels fear to tread.
5/5
Maelstrom Muse

Maelstrom Muse {1}{U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
She's an inspiration to everyone, even herself.
2/4
Related card: Maelstrom Muse (Alchemy)
  • Strixhaven: School of Mages
Maelstrom Muse (Alchemy)

Maelstrom Muse (Alchemy) {U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2/4
Related card: Maelstrom Muse
  • Strixhaven: School of Mages
Maeve, Insidious Singer

Maeve, Insidious Singer {2}{U}{U}

Legendary Creature - Siren
{2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card.
Her haunting tune drowns out the percussion of snapping masts.
3/4
  • Game Night: Free-for-All
Magar of the Magic Strings

Magar of the Magic Strings {1}{B}{R}

Legendary Creature - Minotaur Performer
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
3/3