4161 cards found
Myr Welder

Myr Welder {3}

Artifact Creature - Myr
Imprint{T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.
1/4
  • Mirrodin Besieged
Myriad Construct

Myriad Construct {4}

Artifact Creature - Construct
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4/4
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mysterious Egg

Mysterious Egg {1}

Creature - Egg
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates."
—Dennae, Savai hunter
0/2
Mystic Compass

Mystic Compass {2}

Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Mystic Doom Sandwich

Mystic Doom Sandwich

Stickers
{TK}{TK} — Lifelink
{TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 6/8
  • Unfinity Sticker Sheets
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Mystic Gate

Mystic Gate

Land
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Mystic Monastery

Mystic Monastery

Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Mystic Monstrosity
Mystic Skull

Mystic Monstrosity

Artifact Creature - Construct
Lands you control have "{T}: Add one mana of any color."
Under the light of an unnatural moon, it walked out on legs of straw with joints of hinges ripped from the barn doors.
5/6
Card has other part: Mystic Skull
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystic Skull
Mystic Monstrosity

Mystic Skull {2}

Artifact
{1}, {T}: Add one mana of any color.
{5}, {T}: Transform Mystic Skull.
It waited on the barn wall for decades, forgotten, looking for the perfect opportunity.
Card has other part: Mystic Monstrosity
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Naar Isle

Naar Isle

Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Nacre Talisman

Nacre Talisman {2}

Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Naked Singularity

Naked Singularity {5}

Artifact
Cumulative upkeep {3}
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
Naktamun

Naktamun

Plane - Amonkhet
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost.
Whenever chaos ensues, you may discard a card. If you do, draw a card.
  • March of the Machine Commander
Nantuko Monastery

Nantuko Monastery

Land
{T}: Add {C}.
Threshold{G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Narnam Cobra

Narnam Cobra {2}

Artifact Creature - Snake
{G}: Narnam Cobra gains deathtouch until end of turn.
Some say tales of the Narnam greenhouse are told to scare the children, but every tale grows from a seed of truth.
2/1
Narrow-Minded Baloney Fireworks

Narrow-Minded Baloney Fireworks

Stickers
{TK}{TK} — Whenever this creature attacks, you gain 2 life.
{TK}{TK}{TK} — Vigilance, reach
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK}{TK} — 7/7
  • Unfinity Sticker Sheets
Narstad Scrapper

Narstad Scrapper {5}

Artifact Creature - Construct
{2}: Narstad Scrapper gets +1/+0 until end of turn.
"Finally, the principles of corpse animation applied to bloodless materials!"
—Ludevic, necro-alchemist
3/3
  • Avacyn Restored
Natural Unity

Natural Unity

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
  • Conspiracy: Take the Crown
Nature Demands an Offering

Nature Demands an Offering

Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
  • Archenemy Schemes
Nature Shields Its Own

Nature Shields Its Own

Ongoing Scheme
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
  • Archenemy Schemes
Nautiloid Ship

Nautiloid Ship {4}

Artifact - Vehicle
Flying
When Nautiloid Ship enters the battlefield, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
5/5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 328 373