4156 cards found
Mindslaver

Mindslaver {6}

Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.
It's a helm that leaves the head at its most vulnerable.
Minister of Impediments

Minister of Impediments {2}{W/U}

Creature - Human Advisor
{T}: Tap target creature.
When it takes forever to learn all the rules, no time is left for breaking them.
1/1
  • Dissension
Minister of Pain

Minister of Pain {2}{B}

Creature - Human Shaman
Exploit
When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
Draconic words need not be shouted. A whisper will suffice.
2/3
  • Dragons of Tarkir
Ministrant of Obligation

Ministrant of Obligation {2}{W}

Creature - Human Cleric
Afterlife 2
When the price of your sins comes due, the Church of Deals is there to collect.
2/1
Mirari's Wake

Mirari's Wake {3}{G}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.
Mirko Vosk, Mind Drinker

Mirko Vosk, Mind Drinker {3}{U}{B}

Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2/4
Mirran Crusader

Mirran Crusader {1}{W}{W}

Creature - Human Knight
Double strike, protection from black and from green
A symbol of what Mirrodin once was and hope for what it will be again.
2/2
Related card: Bladehold Cleaver
Mirran Mettle

Mirran Mettle {G}

Instant
Target creature gets +2/+2 until end of turn.
Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
"Our land will not yield to Phyrexian corruption!"
  • Mirrodin Besieged
Mirran Spy

Mirran Spy {2}{U}

Creature - Drone
Flying
Whenever you cast an artifact spell, you may untap target creature.
Accurate information is a precious commodity in times of war.
1/3
  • Mirrodin Besieged
Mirri's Guile

Mirri's Guile {G}

Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Hanna was astounded. Mirri read every leaf and wisp of breeze like a book of ancient lore.
Mirrorworks

Mirrorworks {5}

Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
The faces of Geth's corpse-dredgers are disturbingly similar.
Mishra's Bauble

Mishra's Bauble {0}

Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
"The secrets of my great-uncle's heirloom lie in the world where it was forged: the grease-stained wastes of Phyrexia."
—Jarsyl, diary
Mishra's Factory

Mishra's Factory

Land
{T}: Add {C}.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Related card: Golgothian Sylex
Mishra's Foundry

Mishra's Foundry

Land
{T}: Add {C}.
{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Related card: Foundry Groundbreaker
Mishra, Eminent One

Mishra, Eminent One {2}{U}{B}{R}

Legendary Creature - Human Artificer
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
5/4
Mission Briefing

Mission Briefing {U}{U}

Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead.
Mistfire Adept

Mistfire Adept {3}{U}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, target creature gains flying until end of turn.
"The quieter the skies, the calmer the mind."
3/3
Mistfire Weaver

Mistfire Weaver {3}{U}

Creature - Djinn Wizard
Flying
Morph {2}{U}
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3/1
  • Khans of Tarkir
Mitotic Manipulation

Mitotic Manipulation {1}{U}{U}

Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
"They can't even comprehend nature. How could they improve it?"
—Venser
  • Mirrodin Besieged
Mitotic Slime

Mitotic Slime {4}{G}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Mizzium Meddler

Mizzium Meddler {2}{U}

Creature - Vedalken Wizard
Flash
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Energy surges in Izzet labs are opportunities for experimentation.
1/4
Mizzium Mortars

Mizzium Mortars {1}{R}

Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R}
Mizzium Skin

Mizzium Skin {U}

Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U}
  • Return to Ravnica
Mizzium Transreliquat

Mizzium Transreliquat {3}

Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
"What is it? Um . . . what do you want it to be?"
—Juzba, Izzet tinker
  • Guildpact
Mizzix of the Izmagnus

Mizzix of the Izmagnus {2}{U}{R}

Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2/2