3868 cards found
Network Disruptor

Network Disruptor {U}

Artifact Creature - Moonfolk Rogue
Flying
When Network Disruptor enters the battlefield, tap target permanent.
"Just as I suspected. They thought they'd hidden the terminal, so they got lazy with the encryption."
1/1
  • Kamigawa: Neon Dynasty
Neurok Familiar

Neurok Familiar {1}{U}

Creature - Bird
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
  • Mirrodin
Neurok Hoversail

Neurok Hoversail {1}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
  • Mirrodin
Neurok Prodigy

Neurok Prodigy {2}{U}

Creature - Human Wizard
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?"
2/1
  • Darksteel
Nevermaker

Nevermaker {3}{U}

Creature - Elemental
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U}
2/3
  • Morningtide
New New York

New New York

Plane - New Earth
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
  • Doctor Who
New Prahv Guildmage

New Prahv Guildmage {W}{U}

Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls.
2/2
  • Return to Ravnica
Niblis of Dusk

Niblis of Dusk {2}{U}

Creature - Spirit
Flying
Prowess
It fuels its lanterns by leaching the warmth from its surroundings.
2/1
Niblis of Frost

Niblis of Frost {2}{U}{U}

Creature - Spirit
Flying
Prowess
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3/3
Niblis of the Breath

Niblis of the Breath {2}{U}

Creature - Spirit
Flying
{U}, {T}: You may tap or untap target creature.
"Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?"
—Eruth of Lambholt
2/1
  • Dark Ascension
Niblis of the Mist

Niblis of the Mist {2}{W}

Creature - Spirit
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
"Not even a roaring fire could thaw the chill it put in my heart."
—Vonn, geist-trapper
2/1
  • Dark Ascension
Niblis of the Urn

Niblis of the Urn {1}{W}

Creature - Spirit
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
"I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself."
—Old Rutstein
1/1
  • Dark Ascension
Nicol Bolas

Nicol Bolas {2}{U}{U}{B}{B}{R}{R}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
ニコル・ボーラスは手下と犠牲者を区別しない。
7/7
Nicol Bolas, the Ravager
Nicol Bolas, the Arisen

Nicol Bolas, the Ravager {1}{U}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4/4
Card has other part: Nicol Bolas, the Arisen
Night Market Aeronaut

Night Market Aeronaut {3}{B}

Creature - Aetherborn Warrior
Flying
Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
"Death might come tomorrow, but today—today I am alive."
2/2
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
  • Warhammer 40,000 Commander 162 162★
Nightdrinker Moroii

Nightdrinker Moroii {3}{B}

Creature - Vampire
Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise {B}{B}
4/2
  • Murders at Karlov Manor
Nighthawk Scavenger

Nighthawk Scavenger {1}{B}{B}

Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Under Drana's leadership, vampires are finding new strength in unity.
1+*/3
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare Moon
Princess Luna

Nightmare Moon {4}{B}{B}

Legendary Creature - Alicorn
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
"The night. . . will last. . .forever!"
6/6
Card has other part: Princess Luna
  • Ponies: The Galloping
Nightmare Shepherd

Nightmare Shepherd {2}{B}{B}

Enchantment Creature - Demon
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4/4
Nightshade Schemers

Nightshade Schemers {4}{B}

Creature - Faerie Wizard
Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
3/2
  • Morningtide
Nightshade Stinger

Nightshade Stinger {B}

Creature - Faerie Rogue
Flying
Nightshade Stinger can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
Nightsky Mimic

Nightsky Mimic {1}{W/B}

Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.
2/1
  • Eventide
Nightveil Predator

Nightveil Predator {U}{U}{B}{B}

Creature - Vampire
Flying, deathtouch
Hexproof
"Three daggers left in an angel's back, three enforcers with memory loss, three keys stolen from my own belt—and you talk of peace?"
—Tajic, to Aurelia
3/3